Difference between revisions of "Model Presentation"

From polycount
Jump to: navigation, search
(more links)
Line 5: Line 5:
  
 
== Lighting ==
 
== Lighting ==
 +
 +
* [http://www.marmoset.co/toolbag/learn/character-lighting Character Lighting Tutorial - Marmoset] By  - by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]''<<BR>><<BR>>
 +
* [http://www.polycount.com/forum/showthread.php?t=51209 Lighting Basics and You...] thread on the Polycount Forum.<<BR>><<BR>>
 
* [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]'' <<BR>> Game environment lighting explained.<<BR>><<BR>>
 
* [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]'' <<BR>> Game environment lighting explained.<<BR>><<BR>>
 
* [[Image:Model_Presentation$lighting_3pointbirn.png]] <<BR>> [http://www.3drender.com/light/3point.html Three-Point Lighting for 3D Renderings] - by ''[http://www.3drender.com Jeremy Birn]'' <<BR>> How to create the classic Hollywood lighting scheme called three-point lighting.<<BR>><<BR>>
 
* [[Image:Model_Presentation$lighting_3pointbirn.png]] <<BR>> [http://www.3drender.com/light/3point.html Three-Point Lighting for 3D Renderings] - by ''[http://www.3drender.com Jeremy Birn]'' <<BR>> How to create the classic Hollywood lighting scheme called three-point lighting.<<BR>><<BR>>

Revision as of 08:00, 14 February 2014

Model Presentation

Topics about rendering models for your portfolio or Pimping and Previews.


Lighting

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools