Difference between revisions of "Model Presentation"

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(Low Poly Challenge STYLE GUIDE)
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Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using [[Category:Shaders|shaders]].
 
Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using [[Category:Shaders|shaders]].
  
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* [[Image:Model_Presentation$modelmat_lowpolychallenge.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=779753 Low Poly Challenge STYLE GUIDE] Polycount Forum thread<<BR>>Turning off anti-aliasing & filtering, instructions for many software packages.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gamematerial-hall.png]] <<BR>> [[attachment:currentnextgengamematerialrendering_jameshall.jpg|Current/Nextgen Game Material Rendering]] - by ''[http://shortfus3d.com James Hall]'' <<BR>>Lighting a normal-mapped model using 2-point lighting and ambient occlusion.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_gamematerial-hall.png]] <<BR>> [[attachment:currentnextgengamematerialrendering_jameshall.jpg|Current/Nextgen Game Material Rendering]] - by ''[http://shortfus3d.com James Hall]'' <<BR>>Lighting a normal-mapped model using 2-point lighting and ambient occlusion.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_3dsmax-viewport-dof_oberson.png]] <<BR>> [[attachment:3dsmax-viewport-dof_oberson.jpg|Depth of field in the 3ds Max viewport]] - by ''[http://www.pioroberson.com/ Pior "pior" Oberson]'' <<BR>> Using real-time depth of field, plus antialiased wireframes, in 3ds Max.<<BR>><<BR>>
 
* [[Image:Model_Presentation$modelmat_3dsmax-viewport-dof_oberson.png]] <<BR>> [[attachment:3dsmax-viewport-dof_oberson.jpg|Depth of field in the 3ds Max viewport]] - by ''[http://www.pioroberson.com/ Pior "pior" Oberson]'' <<BR>> Using real-time depth of field, plus antialiased wireframes, in 3ds Max.<<BR>><<BR>>

Revision as of 06:30, 9 May 2014

Model Presentation

Topics about rendering models for your portfolio or Pimping and Previews.


Lighting

See

High-Poly Models

Low-Poly Models

Low-poly models are usually best presented as screenshots from a game engine, or from your modeling app's viewport using.


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