Difference between revisions of "NyraCharacter"
From polycount
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= Nyra Character = | = Nyra Character = | ||
− | Paul Tosca has released the source files for his Nyra character, 5 Mar 2013. | + | Paul Tosca has released the source files for his Nyra character, 5 Mar 2013. "I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish." |
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* [http://www.polycount.com/forum/showthread.php?t=117608 Testing the new DX11 features of ma2013.5] Polycount Forum thread with screenshots | * [http://www.polycount.com/forum/showthread.php?t=117608 Testing the new DX11 features of ma2013.5] Polycount Forum thread with screenshots | ||
* [http://www.youtube.com/watch?v=L5fOwSmSaW8 CH1 -realtime dx11 tessellation in maya 2013.5 - YouTube] timelapse of adjusting settings in Maya | * [http://www.youtube.com/watch?v=L5fOwSmSaW8 CH1 -realtime dx11 tessellation in maya 2013.5 - YouTube] timelapse of adjusting settings in Maya | ||
− | + | * http://www.paultosca.com/tt1/Nyra_ma_fbx.rar Geometry files (fbx and ma: maya 2012, maya 2013.5) | |
− | + | * http://www.paultosca.com/tt1/Nyra_TGAs.rar Textures in tga format (transparency is on alpha channel of diffuse textures) | |
− | + | * http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar PSD source for head diffuse | |
− | + | * http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar PSD source for body diffuse (since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM) | |
− | Geometry files ( fbx and ma : maya 2012 , maya 2013.5 ) | + | |
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− | Textures in tga format ( | + | |
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− | PSD source for head diffuse | + | |
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− | PSD source for body diffuse ( | + | |
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[[Category:Character]] [[Category:Topology]] [[Category:CharacterModeling]] [[Category:CharacterTexturing]] | [[Category:Character]] [[Category:Topology]] [[Category:CharacterModeling]] [[Category:CharacterTexturing]] |
Revision as of 11:03, 24 May 2014
Nyra Character
Paul Tosca has released the source files for his Nyra character, 5 Mar 2013. "I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish."
[[attachment:tt1_07.jpg|Media:NyraCharacter/attachments/tt1_07.jpg |
- Testing the new DX11 features of ma2013.5 Polycount Forum thread with screenshots
- CH1 -realtime dx11 tessellation in maya 2013.5 - YouTube timelapse of adjusting settings in Maya
- http://www.paultosca.com/tt1/Nyra_ma_fbx.rar Geometry files (fbx and ma: maya 2012, maya 2013.5)
- http://www.paultosca.com/tt1/Nyra_TGAs.rar Textures in tga format (transparency is on alpha channel of diffuse textures)
- http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar PSD source for head diffuse
- http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar PSD source for body diffuse (since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM)