Difference between revisions of "Category:GameIndustry"

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= Category Game Industry =
 
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
 
  
 
 
== Industry Insight ==
 
* [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates]<<BR>>GDC 2010 lecture about how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
 
* [http://www.thejonjones.com/2010/08/09/how-not-to-hire-an-artist/ How NOT to hire an artist] - by [http://www.thejonjones.com Jon Jones]<<BR>>Response to the inflammatory article [http://kaitol.com/how-to-hire-an-artist/ How to hire an artist] by [http://kaitol.com/about/ Christopher 'xdragonx10' Gregorio].
 
* [http://www.polycount.com/2010/08/11/the-co-worker/ The Co-worker] - by [http://www.adambromell.com/ Adam Bromell]<<BR>>Polycount News article about what makes a good team co-worker.
 
* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16967104&gid=59205 Why is it hard to find a job in game industry?]<<BR>>Discussion on LinkedIn about what it takes to get that first game industry job.
 
* [http://athey.deviantart.com/art/Game-Industry-Advice-to-studen-145619882 Game Industry Advice to students] -  by [http://athey.deviantart.com/ Athey Moravetz] <<BR>>A great article by a 5-year veteran game artist about what it takes to get into a game artist job. Very straightforward and accurate.
 
 
== Art Disciplines ==
 
* [http://www.polycount.com/forum/showthread.php?t=81832 What Game artist career is more difficult?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
 
* [[NateWhitePortfolioAdvice|Portfolio Advice by Nate White]] has succinct summaries for what the various game disciplines should show in their portfolios, also all-around good advice for entry-level people.
 
* [[Category:Discipline]] lists the various artist roles in game development:
 
 
 
== Education ==
 
The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated.
 
 
Beware of education scams! Schools often cost a lot of money and promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread [http://www.polycount.com/forum/showthread.php?t=75796 Profit Schools - Can we condemn them publicly?]. There are many threads debating game art education, you can do a [http://www.polycount.com/forum/search.php forum search] for ''education'' to find them.
 
 
== Portfolios ==
 
* [[Category:Portfolio]] has links to tutorials and advice about creating an artist portfolio for a career in game development.
 
 
== Resumes ==
 
* [http://windmillnetworking.com/2009/08/11/linkedin-profile-tips-the-10-mistakes-you-want-to-avoid-and-why/ LinkedIn Profile Tips: The 10 Mistakes You Want to Avoid and Why] - by ''[http://windmillnetworking.com/about/ Neal Schaffer]''
 
* [http://www.joelonsoftware.com/articles/ResumeRead.html Getting Your Résumé Read] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''
 
* [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''
 
 
== Job Searching ==
 
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
 
 
* For job postings, see the Polycount forum section [http://www.polycount.com/forum/forumdisplay.php?f=39 Work Opportunities].
 
* For advice about joining a mod team, see the Polycount forum threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines].
 
* For some frank advice about job searching, see [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
 
* For info about how companies weed out applicants, see [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel 'joelonsoftware' Spolsky]''.
 
 
== Interviews ==
 
* [http://www.polycount.com/forum/showthread.php?t=69142 Interview Advice] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=80507 In need of interview advice] thread on the Polycount forum.
 
* [http://www.boston.com/bostonworks/galleries/job_interview_tips?pg=2 10 Tips for Your First Interview] - by ''Dave Sanford''<<BR>> Time-tested interview strategies:
 
*# Research
 
*# Practice
 
*# Clothing
 
*# Get there early
 
*# Observe
 
*# Know thyself
 
*# Handshake
 
*# Listen
 
*# Finishing
 
*# Follow up
 
* [http://hotjobs.yahoo.com/career-experts-four_steps_to_a_better_job_interview-51 Four Steps to a Better Job Interview] - by ''Brad Karsh''<<BR>> Four simple things to improve your interviews.
 
*# Relax, not a battle of wits.
 
*# Job description = questions that you'll be asked.
 
*# Have answers about why you did certain things.
 
*# Have questions about them.
 
* [http://www.jobbankusa.com/interviews/articles_tips/10_follow_up_rules.html Ten Tips for the Interview Follow Up] - by ''Carole Martin''<<BR>>How to avoid a non-response after your interview.
 
* The Polycount thread [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?]<<BR>>Game developers talking about the interview process they do, or have been through.
 
 
== Art Tests ==
 
Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).
 
 
* To see some example art tests, see the GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List]
 
* LinkedIn has a great discussion [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16136725&gid=1842071 "Large art tests as the first stage of candidate selection. Acceptable?"] (registration required) with seasoned artists weighing in on their art test experiences: unpaid vs. paid tests, how long is too long for a company to ask you to spend on it, plagiarism horror stories, non-response after submission, etc.
 
 
A few Polycount forum threads:
 
* [http://www.polycount.com/forum/showthread.php?t=81681 Art test and no response, normal?]
 
* [http://www.polycount.com/forum/showthread.php?t=81015 Is it bad to ask for tips on an art test? There isn't an NDA]
 
* [http://www.polycount.com/forum/showthread.php?t=80861 Art tests]
 
* [http://www.polycount.com/forum/showthread.php?t=77279 Art Tests : How much time to spend?]
 
* [http://www.polycount.com/forum/showthread.php?t=76208 Art Test Help/Suggestions]
 
 
== Salary Research ==
 
Do the research to figure out what a fair offer is for your skill level and geographic area.
 
 
* [http://gamedeveloper.texterity.com/gamedeveloper/201104#pg9 2010 Game Industry Salary Survey] - from ''[http://www.gdmag.com/ Game Developer magazine]'' (mostly USA) See also [http://gamedeveloper.texterity.com/gamedeveloper/2009fall/#pg33 2009], [http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/#pg13 2008], [http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_.php?page=1 2007], [http://www.gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?page=1 2006].
 
* [http://www.glassdoor.com/Salaries/us-computer-software-senior-artist-salary-SRCH_IL.0,2_IN1_II1121.3,20_KO21,34_SDAS.htm# Senior Artist Salaries at Computer Software companies in United States] - from ''[http://www.glassdoor.com Glassdoor.com]'' (USA) Customize your search, and enter your salary data for full access.
 
* [http://www.payscale.com/research/US/Job=3d_Artist/Salary 3D Artist Salaries in the United States] - from ''[http://www.payscale.com Payscale.com]'' (other countries available)
 
* [http://www.flcdatacenter.com/CaseH1B.aspx The Foreign Labor Certification Data Center - Online Wage Library] (H1B Visa Applications) - from the ''[http://www.doleta.gov/ US Department of Labor]'' (USA)
 
* [http://vfxsoldier.wordpress.com/2010/08/16/wages-in-the-vfx-animation-and-games-industry/ Wages In The VFX, Animation, And Games Industry] - by [http://vfxsoldier.wordpress.com 'VFX Soldier'] features a spreadsheet of wage data mined from the H1B Visa database.
 
* [http://www.develop-online.net/features/429/The-2009-UK-Games-Development-Salary-Survey The 2009 UK Games Development Salary Survey] (UK)
 
* The Polycount thread [http://www.polycount.com/forum/showthread.php?t=75101 Freelance rates query] has info about how to calculate your freelance rate.
 
* [http://www.graphicartistsguild.org/handbook/ Graphic Artists Guild Handbook: Pricing & Ethical Guidelines] is an excellent resource for freelancers (and salarymen too). Pricing guidelines, legal info, copyright law, sample contracts, how to negotiate, and more. Highly recommended!
 
* [http://www.vfxwages.com/ VFXWages] - a global database of hourly monetary rates of people in the film and television visual effects, animation, motion graphics, and gaming industry.
 
 
== Negotiation ==
 
Salary negotiation is an essential skill that will be put to the test when you interview.
 
 
* [http://realtimecollisiondetection.net/blog/?p=70 Salary of a game programmer (artist, designer, or producer)] - by ''[http://realtimecollisiondetection.net Christer Ericcson]'', Sony Computer Entertainment
 
* [http://www.boomzap.com/blog/industry-tips-how-to-not-ask-for-money/ Industry tips: How to not ask for money] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
 
* [http://www.kclabor.org/kyrmpp.htm Know Your Rights - The Myth of Pay Privacy] - by ''[http://www.kclabor.org KC Labor]'' (USA)
 
 
== Employee Rights ==
 
* [http://www.nlrb.gov/about_us/overview/national_labor_relations_act.aspx National Labor Relations Board] (USA)
 
* [http://www.direct.gov.uk/en/Employment/Employees/index.htm Directgov Employment Terms and Conditions] (UK)
 
* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
 
* The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another.
 
 
== Pages in This Category ==
 
 
 
[[Category:WikiInformation]]
 

Latest revision as of 22:00, 3 August 2014

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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