Difference between revisions of "Flow map"
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− | = Flow | + | = Flow map = |
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight. | A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight. | ||
− | == Flow | + | == Flow map links == |
* [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread | * [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread | ||
* [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread] | * [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread] | ||
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* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread | * [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread | ||
− | == Flow | + | == Flow map whitepapers == |
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012 | * [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012 | ||
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward | * [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward |
Revision as of 11:23, 14 August 2014
Flow map
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
Flow map links
- How to paint flow/anisotropic/comb maps in Photoshop Polycount forum thread
- Creating a "comb map" Paint Shop Pro tutorial by Ben Mathis, Polycount forum thread
- Flow Map Painting Script Polycount forum thread
- Creating and using Flow Maps UDK tutorial by Phill Johnson
- How Do You Make a Flow Map? Polycount forum thread
- UDK - Maelstrom/Whirlpool - Creation Process? Polycount forum thread
Flow map whitepapers
- Water Technology of Uncharted Naughty Dog whitepaper from GDC 2012
- Graphics Runner: Animating Water Using Flow Maps by Kyle Hayward
- Water Flow in Portal 2 (PDF) Valve Software whitepaper from SIGGRAPH 2010