Difference between revisions of "Flow map"

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= Flow Map =
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= Flow map =
 
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
 
A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.
  
== Flow Map Links ==
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== Flow map links ==
 
* [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=98983 How to paint flow/anisotropic/comb maps in Photoshop] Polycount forum thread
 
* [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread]  
 
* [http://www.poopinmymouth.com/process/hair_tutorial/ng_hair.html Creating a "comb map"] Paint Shop Pro tutorial by Ben Mathis, [http://www.polycount.com/forum/showthread.php?t=98844 Polycount forum thread]  
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* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=91338 UDK - Maelstrom/Whirlpool - Creation Process?] Polycount forum thread
  
== Flow Map Whitepapers ==
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== Flow map whitepapers ==
 
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012
 
* [http://www.gdcvault.com/play/1015309/Water-Technology-of Water Technology of Uncharted] Naughty Dog whitepaper from GDC 2012
 
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward
 
* [http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html Graphics Runner: Animating Water Using Flow Maps] by Kyle Hayward

Revision as of 11:23, 14 August 2014

Flow map

A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around rocks. It can also be used to control the direction of a hairstyle's anisotropic specular highlight.

Flow map links

Flow map whitepapers

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