Difference between revisions of "Category:EnvironmentFoliage"

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= Foliage =
 
 
Topics about foliage and vegetation in games.
 
Topics about foliage and vegetation in games.
  
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== Foliage Tutorials ==
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===General Techniques===
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* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
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* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.
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* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.
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* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.
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* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.
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* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.
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* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures.
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* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.
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===CryEngine===
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* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.
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* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.
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===3ds Max===
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* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.
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* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].
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* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''.  Using the AEC Extended: Foliage tree generator in 3ds Max.
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* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.
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* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
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* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.
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* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.
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===Maya===
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* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.
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* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.
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* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.
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===Unity===
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* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.
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== Foliage Tools ==
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These tools are useful for creating game-resolution models.
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===Stand Alone===
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* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)
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* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan "renderhjs" Schoenmaker] - converts tree photos into transparent textures.
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* [http://ngplant.sourceforge.net/ ngPlant]
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===3ds Max===
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* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]
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* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]
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* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]
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===UDK===
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* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)
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== Foliage Rendering ==
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* [[TransparencyMap#Alpha_Blend|Alpha Blend]]
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* [[TransparencyMap#Sorting_Problems|Sorting Problems]]
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* [[VertexNormal#Foliage_Shading|Foliage Shading]]
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* [[EmissiveMap|Emissive]]
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* [[NormalMap|NormalMap]]
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== Foliage Examples ==
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* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.
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* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.
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[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]
 
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]

Latest revision as of 09:55, 28 November 2014

Topics about foliage and vegetation in games.


Pages in category "EnvironmentFoliage"

The following 3 pages are in this category, out of 3 total.

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