Difference between revisions of "Detail map"

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A detail map is used to create up-close high-frequency details.
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= Detail Map =
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A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.  
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It is combined in the [[:Category:Shaders|shader]] with a regular texture, except using a higher amount of [[Texture Coordinates|UV tiling]] so it makes smaller pixels. [[Mip Mapping]] allows the detail texture to fade out at a medium distance to hide tiling artifacts.  
  
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Detail maps are often used with [[Diffuse map]]s and/or [[Normal map]]s.
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[[image:Wolfire_DetailMap_none.jpg|frame|left|1. Landscape without any detail textures. Image by [http://blog.wolfire.com/2009/12/Detail-textures Wolfire Games].]]
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[[image:Wolfire_DetailMap_color.jpg|frame|left|2. Landscape with a color detail texture. Image by [http://blog.wolfire.com/2009/12/Detail-textures Wolfire Games].]]
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[[image:Wolfire_DetailMap_color-and-normal.jpg|frame|left|3. Landscape with a color and normalmap detail textures. Image by [http://blog.wolfire.com/2009/12/Detail-textures Wolfire Games].]]<br clear="all"/>
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== Tutorials ==
 
* [http://fenring.bf1942.cl/tutorials/texturesystem.php#detailmaps Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
 
* [http://fenring.bf1942.cl/tutorials/texturesystem.php#detailmaps Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
 
* [http://24.199.192.22/Two/DetailTexture.html Detail color textures in UnrealEngine2] - by ''Epic Games''
 
* [http://24.199.192.22/Two/DetailTexture.html Detail color textures in UnrealEngine2] - by ''Epic Games''
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Color map]]
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[[Category:TextureTypes]] [[Category:Color map]] [[Category:Bump map]]

Latest revision as of 20:42, 29 November 2014

A detail map is used to create up-close high-frequency details.

It is combined in the shader with a regular texture, except using a higher amount of UV tiling so it makes smaller pixels. Mip Mapping allows the detail texture to fade out at a medium distance to hide tiling artifacts.

Detail maps are often used with Diffuse maps and/or Normal maps.

1. Landscape without any detail textures. Image by Wolfire Games.
2. Landscape with a color detail texture. Image by Wolfire Games.
3. Landscape with a color and normalmap detail textures. Image by Wolfire Games.

Tutorials


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