Difference between revisions of "Displacement map"
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− | + | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]]. | |
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− | + | [[image:displacement_zbrush_beta.jpg|frame|left|Displacement map example from ZBrush]] <br clear="all"/> | |
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− | < | + | Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost. |
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+ | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications. | ||
+ | * See also [[NyraCharacter]], [[Vector displacement map]]. | ||
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+ | ---- | ||
+ | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Latest revision as of 18:33, 2 February 2015
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral
Displacement rendering methods in multiple applications. - See also NyraCharacter, Vector displacement map.