Difference between revisions of "Category:EnvironmentFoliage"
From polycount
(any tutorials on grouping and spreading out vegetation realistically) |
(Foliage Tools, ShoeBox) |
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** Adam trees? | ** Adam trees? | ||
− | == Foliage | + | == Foliage Tools == |
− | + | These tools are useful for creating game-resolution models. | |
+ | * [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan "renderhjs" Schoenmaker] - converts tree photos into transparent textures. | ||
* [http://ngplant.sourceforge.net/ ngPlant] | * [http://ngplant.sourceforge.net/ ngPlant] | ||
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) | * [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) |
Revision as of 08:01, 23 August 2012
Contents
Category Environment Foliage
Topics about foliage and vegetation in games.
Pages in This Category
Foliage Tutorials
- any tutorials on grouping and spreading out vegetation realistically Polycount forum thread.
- "BC" - some simple, game-friendly ivy - by James 'Uly' Stout<
>How to create game-friendly ivy meshes & textures. - Climbing Rose Tutorial - by Mark 'Jenn0_Bing' Foreman<
>How to create custom and efficient ivy-style meshes in 3ds Max. - Creating Foliage for UDK ($) - by Damian 'teaandcigarettes' Lazarski<
>Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the Polycount forum thread. - Tree Creator Tutorial - by larsbertram<
>Using Unity to create trees. - 3D TreesTutorials thread from the Polycount boards<
> Multiple methods. - Trees for Beginners in 3ds Max Tutorial - by "braveryd"<
> Using the AEC Extended: Foliage tree generator in 3ds Max. - Tree creation using particle generator - by Andy Zibits<
> Using a particle system in 3ds Max. - Sprite-Based Particle Trees - by Steven J. Tubbrit<
> Using a particle system in Maya. - Ultra-efficient tree texturing and modeling - by Andy Zibits<
> Using Paint Effects in Maya to create the foliage texture and branches. - Low-poly Tree Using Maya PaintFX - by Jeramy Cooke<
> Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree. - Bending vertex normals and using vertex color - by Eric Chadwick<
> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes. - Bending the vertex normals with Normal Thief - by Eric Chadwick<
> Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes. - Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa<
> A detailed overview of Crytek's process for vegetation shading. - Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio<
> Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline. - Hedges and Topiary a quick tutorial - by 'Vig'<
>Modeling and texturing method for stylized bushes. - Tree making fast technique? thread on Polycount<
> Tree modeling techniques discussed. - Tree texturing thread on Polycount<
> Tree texturing discussed. - Real quick tree texturing question thread on Polycount<
> More tree stuff. - Stuff to research:
- Warhammer Online trees?
- RexM trees?
- Adam trees?
Foliage Tools
These tools are useful for creating game-resolution models.
- ShoeBox: Mask Image by Hendrik-Jan "renderhjs" Schoenmaker - converts tree photos into transparent textures.
- ngPlant
- frecle tree[d] (exports formats .B3D, .OBJ, .X)
- TreeGen script for 3ds Max
- ATree3D script for 3ds Max
- TreeMaker script for 3ds Max
- Branches script for 3ds Max
- SpeedTree in UDK ($)
Foliage Rendering
- TransparencyMap#Alpha Blend
- TransparencyMap#Sorting Problems
- VertexNormal#Foliage Shading
- Emissive
- NormalMap
- Foliage Alpha thread from the DIRECTXDEV mailing list.<
>Programmers reveal the rendering and sorting methods they use for foliage alphas.
Pages in category "EnvironmentFoliage"
The following 3 pages are in this category, out of 3 total.