Difference between revisions of "Category:Topology"

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Topology is the layout of a model, how vertices and edges are placed to create the mesh surface. See the [[Topology]] page for tutorials.
* Return to [[Polycount|Main Page]]<br> Return to Category:Modeling
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[[Category:Character]] [[Category:CharacterModeling]] [[Category:EnvironmentModeling]]
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* [http://pig-brain.com/tut02/tut02_02.htm Ancient-Pig's basic deformation tutorial] by [Jonathan Rush aka Ancient-Pig]
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* [http://boards.polycount.net/showthread.php?t=46031 Shoulders from Japan] from the [http://boards.polycount.net Polycount boards]
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* Return to [[Polycount|Main Page]]<br> Return to Category:Modeling
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Latest revision as of 07:45, 14 March 2015

Topology is the layout of a model, how vertices and edges are placed to create the mesh surface. See the Topology page for tutorials.


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