Difference between revisions of "Foliage"
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===General Techniques=== | ===General Techniques=== | ||
− | * [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees] | + | * [http://www.polycount.com/forum/showthread.php?t=149632 Forest Lighting study] Polycount Forum thread. Maya and Unreal 4. |
+ | * [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees]. | ||
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes. | * [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes. | ||
− | * [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread | + | * [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] Polycount Forum thread. Tree modeling techniques discussed. |
− | * [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread | + | * [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] Polycount Forum thread. Tree texturing discussed. |
− | * [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread | + | * [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] Polycount Forum thread. More tree stuff. |
− | * [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount | + | * [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount Forum thread. |
− | * [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount | + | * [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount Forum thread. |
− | * [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] | + | * [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] Polycount Forum thread. How to create game-friendly ivy meshes & textures. |
− | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread | + | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] Polycount Forum thread. Multiple methods. |
===3ds Max=== | ===3ds Max=== |
Revision as of 14:29, 14 June 2015
Topics about foliage and vegetation in games.
Contents
Foliage Tutorials
General Techniques
- Forest Lighting study Polycount Forum thread. Maya and Unreal 4.
- A Game Art Trick: Airborn – Trees.
- Hedges and Topiary a quick tutorial - by 'Vig'. Modeling and texturing method for stylized bushes.
- Tree making fast technique? Polycount Forum thread. Tree modeling techniques discussed.
- Tree texturing Polycount Forum thread. Tree texturing discussed.
- Real quick tree texturing question Polycount Forum thread. More tree stuff.
- Modeling a tree crown with ease Polycount Forum thread.
- any tutorials on grouping and spreading out vegetation realistically Polycount Forum thread.
- "BC" - some simple, game-friendly ivy Polycount Forum thread. How to create game-friendly ivy meshes & textures.
- 3D TreesTutorials Polycount Forum thread. Multiple methods.
3ds Max
- Climbing Rose Tutorial - by Mark 'Jenn0_Bing' Foreman. How to create custom and efficient ivy-style meshes in 3ds Max.
- Trees for Beginners in 3ds Max Tutorial - by "braveryd". Using the AEC Extended: Foliage tree generator in 3ds Max.
- Tree creation using particle generator - by Andy Zibits. Using a particle system in 3ds Max.
- Bending vertex normals and using vertex color - by Eric Chadwick. Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Bending the vertex normals with Normal Thief - by Eric Chadwick. Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio. Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline.
Maya
- Sprite-Based Particle Trees - by Steven J. Tubbrit. Using a particle system in Maya.
- Ultra-efficient tree texturing and modeling - by Andy Zibits. Using Paint Effects in Maya to create the foliage texture and branches.
- Low-poly Tree Using Maya PaintFX - by Jeramy Cooke. Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree.
CryEngine
- Creating foliage in 3ds Max for CryEngine 3 Crydev forum post.
- Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa. A detailed overview of Crytek's process for vegetation shading.
Unity
- Tree Creator Tutorial - by larsbertram. Using Unity to create trees.
UDK
- Creating Foliage for UDK ($) - 3dmotive tutorial by Damian 'teaandcigarettes' Lazarski. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the Polycount forum thread.
Foliage Tools
These tools are useful for creating game-resolution models.
Stand Alone
- frecle tree[d] (exports formats .B3D, .OBJ, .X) (alternate download via web.archive.org)
- ShoeBox: Mask Image by Hendrik-Jan "renderhjs" Schoenmaker - converts tree photos into transparent textures.
- ngPlant
3ds Max
UDK
- SpeedTree in UDK ($)
Foliage Rendering
Foliage Examples
Images from Airborn - Piño's Journey by Slide London. |
Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets. |
- A Game Art Trick: Airborn – Trees
- Battlefield 4 Vegetation - Art dump Polycount Forum thread.
- Foliage growth in CryEngine 3 Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video here showing both grass and leaf growth.