Difference between revisions of "Foliage"

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(Foliage Examples: Adrien Thierry trees, formatting)
(General Techniques: Forest Lighting study)
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===General Techniques===
 
===General Techniques===
* [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees]  
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* [http://www.polycount.com/forum/showthread.php?t=149632 Forest Lighting study] Polycount Forum thread. Maya and Unreal 4.
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* [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees].
 
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
 
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.
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* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] Polycount Forum thread.  Tree modeling techniques discussed.
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount. Tree texturing discussed.
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* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] Polycount Forum thread. Tree texturing discussed.
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.
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* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] Polycount Forum thread.  More tree stuff.
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.
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* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.
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* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount Forum thread.
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes & textures.
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* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] Polycount Forum thread. How to create game-friendly ivy meshes & textures.
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.
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* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] Polycount Forum thread. Multiple methods.
  
 
===3ds Max===
 
===3ds Max===

Revision as of 14:29, 14 June 2015

Topics about foliage and vegetation in games.

Foliage Tutorials

General Techniques

3ds Max

Maya

CryEngine

Unity

UDK

Foliage Tools

These tools are useful for creating game-resolution models.

Stand Alone

3ds Max

UDK

Foliage Rendering

Foliage Examples

Airborn_Trees.jpg
Airborn Trees2.jpg
SlideNormalThief.jpg
Images from Airborn - Piño's Journey by Slide London.


AdrienThierry tree 02.jpg
AdrienThierry tree 01.jpg
Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets.




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