Difference between revisions of "Foliage"

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(General Techniques: Forest Lighting study)
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== Foliage Tutorials ==
 
== Foliage Tutorials ==
  
===General Techniques===
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[[image:AlexDracott_ForestLightingStudy.jpg|120px]]
* [http://www.polycount.com/forum/showthread.php?t=149632 Forest Lighting study] Polycount Forum thread. Maya and Unreal 4.
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[http://www.polycount.com/forum/showthread.php?t=149632 Forest Lighting study]. Maya and Unreal 4.
* [http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees].
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* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.
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* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] Polycount Forum thread.  Tree modeling techniques discussed.
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[[image:Airborn_Trees.jpg|120px]]
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] Polycount Forum thread. Tree texturing discussed.
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[http://simonschreibt.de/gat/airborn-trees/ A Game Art Trick: Airborn – Trees]. Modeling and texturing for stylized bushes.
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] Polycount Forum thread.  More tree stuff.
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* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount Forum thread.
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* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount Forum thread.
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[[image:MarkDygert_Hedges.jpg|120px]]
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] Polycount Forum thread. How to create game-friendly ivy meshes & textures.
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[http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial]. Modeling and texturing for stylized bushes.
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] Polycount Forum thread. Multiple methods.
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[[image:EricChadwick_NormalThief.jpg|120px]]
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[http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] Tree modeling techniques discussed.
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[[image:RexMcnish_latestfirs.jpg|120px]]
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[http://www.polycount.com/forum/showthread.php?t=72008 My Work - New Forest Asset update]  
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[[image:Steppenwolf_eDgLo.jpg|120px]]
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[http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease]. Foliage modeling for easy LODs.
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* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically].
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* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy]. How to create game-friendly ivy meshes & textures.
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* [http://boards.polycount.net/showthread.php?p=1021264 3D Trees Tutorials]. Multiple methods.
  
 
===3ds Max===
 
===3ds Max===

Revision as of 16:09, 14 June 2015

Topics about foliage and vegetation in games.

Foliage Tutorials

AlexDracott ForestLightingStudy.jpg Forest Lighting study. Maya and Unreal 4.


Airborn Trees.jpg A Game Art Trick: Airborn – Trees. Modeling and texturing for stylized bushes.


MarkDygert Hedges.jpg Hedges and Topiary a quick tutorial. Modeling and texturing for stylized bushes.


EricChadwick NormalThief.jpg Tree making fast technique? Tree modeling techniques discussed.


RexMcnish latestfirs.jpg My Work - New Forest Asset update


Steppenwolf eDgLo.jpg Modeling a tree crown with ease. Foliage modeling for easy LODs.


3ds Max

Maya

CryEngine

Unity

UDK

Foliage Tools

These tools are useful for creating game-resolution models.

Stand Alone

3ds Max

UDK

Foliage Rendering

Foliage Examples

Airborn_Trees.jpg
Airborn Trees2.jpg
SlideNormalThief.jpg
Images from Airborn - Piño's Journey by Slide London.


AdrienThierry tree 02.jpg
AdrienThierry tree 01.jpg
Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets.




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