Difference between revisions of "User:EricChadwick"
From polycount
EricChadwick (Talk | contribs) (to do) |
EricChadwick (Talk | contribs) |
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'''[https://www.mediawiki.org/wiki/Help:Images Help:Images]''' | '''[https://www.mediawiki.org/wiki/Help:Images Help:Images]''' | ||
− | === | + | === Ancient Pages to Fix === |
* [[PolycountOldTOC]] | * [[PolycountOldTOC]] | ||
* [[OldSiteResourcesGeneralMiscellaneous]] | * [[OldSiteResourcesGeneralMiscellaneous]] | ||
+ | * [[General_Tutorials]] | ||
+ | * [[OldSiteResourcesQuake2Tools]] | ||
+ | * [[OldSiteResourcesQuake3ShaderManual]] | ||
+ | |||
+ | === To Do === | ||
* Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]]. | * Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]]. | ||
* [[Normal_map]] is too long, and out of date. | * [[Normal_map]] is too long, and out of date. |
Revision as of 11:35, 19 September 2015
- I'm a veteran game development artist with experience in various roles.
- I'm also an administrator for this wiki; if you have any questions feel free to contact me.
Links
- Wiki contributions: Special:Contributions/EricChadwick
- Forum name: Eric Chadwick
- Portfolio: http://ericchadwick.com
- LinkedIn: http://www.linkedin.com/in/ericchadwick
Bookmarks
Ancient Pages to Fix
- PolycountOldTOC
- OldSiteResourcesGeneralMiscellaneous
- General_Tutorials
- OldSiteResourcesQuake2Tools
- OldSiteResourcesQuake3ShaderManual
To Do
- Add modular info from this thread to this wiki page.
- Normal_map is too long, and out of date.
- GameRenderingTerminology should be folded into Glossary pages.
- Migrate content from TAO wiki.
- Fix links on CgFX
- PolycountOldTOC = kill it?
Image Formatting
Image as link, no float.
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]] Image as link, no float. [[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px> alpha_8bit.gif|8bit, 256 grays (enlarged 4x). alpha_4bit.gif|4bit, 16 grays (enlarged 4x). alpha_1bit.gif|1bit, black and white only (enlarged 4x). </gallery>
[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alphas by Eric Chadwick |
{| |[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] |- |rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick] |}