Difference between revisions of "User:EricChadwick"

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=== To Do ===
 
=== To Do ===
 +
* [http://polycount.com/discussion/160751/should-i-bevel-the-f-ck-out-of-my-hard-surface-model Should I bevel the f*ck out of my hard surface model?]
 
* [http://polycount.com/discussion/161034/ios-pvrtc-compression-terribly-for-rgba iOS PVRTC Compression terribly for RGBA]
 
* [http://polycount.com/discussion/161034/ios-pvrtc-compression-terribly-for-rgba iOS PVRTC Compression terribly for RGBA]
 
* [http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive The "ultimate trim" technique from Sunset Overdrive]
 
* [http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive The "ultimate trim" technique from Sunset Overdrive]

Revision as of 16:14, 22 November 2015


  • I'm a veteran game development artist with experience in various roles.
  • I'm also an administrator for this wiki; if you have any questions feel free to contact me.

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To Do

Bookmarks

Templates

Special:UncategorizedTemplates

Icon cleanup.png This page is a stub. YOU can help the Polycount Community by expanding it!

{{Template:Stub}} Template:Stub

Icon important.png This page is an archive. The information here is probably out of date or incorrect, and the links may not work. This archive is probably being kept for historical reasons. Please do not edit this page unless you know what you are doing.

{{Template:Archive}} Template:Archive

  • Icon cleanup.png [[image:icon_cleanup.png]]
  • Icon important.png [[image:icon_important.png]]
  • Icon info.png [[image:icon_info.png]]
  • Icon protect.png [[image:icon_protect.png]]
  • Icon warning.png [[image:icon_warning.png]]

Ancient Pages to Fix

Image Formatting

Vertex alpha lava example.jpg

Image as link, no float.

[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
Image as link, no float.
[[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px>
alpha_8bit.gif|8bit, 256 grays (enlarged 4x). 
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
</gallery>
This lava shader uses vertex alpha for transparent edges. Image by Eric Chadwick.

[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>

2dtut thumbwar.png Image as a link.

[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alpha 8bit.gif Alpha 4bit.gif
Alphas by Eric Chadwick
{|
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] 
|-
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
|}
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