Difference between revisions of "Category:GameIndustry"
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== Education == | == Education == | ||
− | The basic argument in the Polycount community is between | + | The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated. For more info do a [http://www.polycount.com/forum/search.php forum search] for ''education''. |
== Portfolios == | == Portfolios == |
Revision as of 14:47, 3 August 2010
Contents
Category Game Industry
Links and articles about the game industry: how to get game jobs, how to manage your role, etc.
Industry Insight
- GDC 2010 The Belly of the Whale: Living a Creative Life in the Game Industry - by Bob Bates<
>Insights into how creative types can survive and thrive in the game industry. Highly recommended by many Polycounters. - GameStatistics has more links.
Education
The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated. For more info do a forum search for education.
Portfolios
- For advice about which art software to use, see the wiki page and the forum thread Free or low cost 3D and 2D apps.
- The Polycount thread Your Portfolio Repels Jobs describes the do's and don'ts of online portfolios.
- The Polycount thread Setting up a quick portfolio site has more portfolio tips.
Resumes
- Getting Your Résumé Read - by Joel "joelonsoftware" Spolsky
- Sorting Resumes - by Joel "joelonsoftware" Spolsky
Job Searching
Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
- For job postings, see the Polycount forum section Work Opportunities.
- For advice about joining a mod team, see the Polycount forum threads Game and Mod Development Article and Some mod guidelines.
- For some frank advice about job searching, see Industry tips: How to find a job in the game industry - by Christopher Natsuume
- For info about how companies weed out applicants, see The Phone Screen - by Joel 'joelonsoftware' Spolsky.
Interviews
- 10 Tips for Your First Interview - by Dave Sanford<
> Time-tested interview strategies:- Research
- Practice
- Clothing
- Get there early
- Observe
- Know thyself
- Handshake
- Listen
- Finishing
- Follow up
- Four Steps to a Better Job Interview - by Brad Karsh<
> Four simple things to improve your interviews.- Relax, not a battle of wits.
- Job description = questions that you'll be asked.
- Have answers about why you did certain things.
- Have questions about them.
- Ten Tips for the Interview Follow Up - by Carole Martin<
>How to avoid a non-response after your interview. - The Polycount thread job interview, 2-3 hours, why so long?<
>Game developers talking about the interview process they do, or have been through.
Art Tests
Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.
- To see some example art tests, see the GameArtisans thread Art Test Master List
- LinkedIn has a great discussion "Large art tests as the first stage of candidate selection. Acceptable?" (registration required) with seasoned artists weighing in on their art test experiences: unpaid vs. paid tests, how long is too long for a company to ask you to spend on it, plagiarism horror stories, non-response after submission, etc.
Salary Research
Do the research to figure out what a fair offer is for your skill level and geographic area.
- 2009 Game Industry Salary Survey - from Game Developer magazine (mostly USA) See also 2008, 2007, 2006.
- Senior Artist Salaries at Computer Software companies in United States - from Glassdoor.com (USA) Customize your search, and enter your salary data for full access.
- 3D Artist Salaries in the United States - from Payscale.com (other countries available)
- The Foreign Labor Certification Data Center - Online Wage Library - from the US Department of Labor (USA)
- The 2009 UK Games Development Salary Survey (UK)
- The Polycount thread Freelance rates query has info about how to calculate your freelance rate.
- Graphic Artists Guild Handbook: Pricing & Ethical Guidelines is an excellent resource for freelancers (and salarymen too). Pricing guidelines, legal info, copyright law, sample contracts, how to negotiate, and more. Highly recommended!
Negotiation
Salary negotiation is an essential skill that will be put to the test when you interview.
- Salary of a game programmer (artist, designer, or producer) - by Christer Ericcson, Sony Computer Entertainment
- Industry tips: How to not ask for money - by Christopher Natsuume
- Know Your Rights - The Myth of Pay Privacy - by KC Labor (USA)
Employee Rights
- National Labor Relations Board (USA)
- Directgov Employment Terms and Conditions (UK)
- Know Your Rights - by KC Labor (USA)
- The Polycount thread Discussing issues at work, grounds for firing? has information about workers discussing their compensation with one another.
More Resources
Wiki pages in this category:
Pages in category "GameIndustry"
The following 6 pages are in this category, out of 6 total.