Difference between revisions of "Category:GameIndustry"

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* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
 
* [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
 
* [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] Polycount forum thread has information about workers discussing their compensation with one another.
 
* [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] Polycount forum thread has information about workers discussing their compensation with one another.
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* [http://www.polycount.com/forum/showthread.php?t=97910 EA rumored to layoff 500+] Polycount forum thread with cautionary tales about what happens when people get laid off or fired, or when companies close. Back up your work regularly, for portfolio use!
  
 
== Pages in This Category ==
 
== Pages in This Category ==

Revision as of 09:03, 17 April 2012

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Art Disciplines

  • lists the various artist roles in game development:

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated.

Beware of education scams! Schools often cost a lot of money and many promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread Profit Schools - Can we condemn them publicly?.

There are many threads about game art education, you can do a forum search for education to find them.

Portfolios

  • has links to tutorials and advice about creating an artist portfolio for a career in game development.

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs, and to make sure you can actually do the work (portfolios can be faked or stolen).

A few Polycount forum threads:

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test after a successful interview.

Employee Rights

Pages in This Category

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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