Difference between revisions of "User:EricChadwick"
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EricChadwick (Talk | contribs) (im_an_tech_artist_in_the_industry_and_id_love_to) |
EricChadwick (Talk | contribs) (Updating old links) |
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* I'm a veteran game development artist with experience in various roles. | * I'm a veteran game development artist with experience in various roles. | ||
* I'm also an administrator for this wiki; if you have any questions feel free to [http://www.polycount.com/forum/member.php?u=13837 contact me]. | * I'm also an administrator for this wiki; if you have any questions feel free to [http://www.polycount.com/forum/member.php?u=13837 contact me]. | ||
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=== Links === | === Links === | ||
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* Portfolio: http://ericchadwick.com | * Portfolio: http://ericchadwick.com | ||
* LinkedIn: http://www.linkedin.com/in/ericchadwick | * LinkedIn: http://www.linkedin.com/in/ericchadwick | ||
+ | |||
+ | |||
+ | === Updating Old Links === | ||
+ | {| border="1" cellpadding="10" style="border-style: solid; border-width: 3px; border-collapse:collapse" | ||
+ | | http://boards.polycount.net/showthread.php?t=68125 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/68125 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showthread.php?t=138860 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/138860 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/comment/1920041/#Comment_1920041 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showthread.php?p=2107745#post2107745 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/comment/2107745/#Comment_2107745 | ||
+ | |} | ||
+ | |||
=== To Do === | === To Do === | ||
− | * [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/] | + | * [https://docs.google.com/spreadsheets/d/1D1diI6yadScOb_qbNLwSD62FNPv9_iR9K5StQ63NpDc/edit#gid=0 Handpainted Texture Tutorials] and [http://polycount.com/discussion/158642/handpainted-textures-slack-community Handpainted Textures Slack Community] thread |
+ | * [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans] | ||
* [http://polycount.com/discussion/161627/free-knowledge Free Knowledge] | * [http://polycount.com/discussion/161627/free-knowledge Free Knowledge] | ||
* [http://polycount.com/discussion/160751/should-i-bevel-the-f-ck-out-of-my-hard-surface-model Should I bevel the f*ck out of my hard surface model?] | * [http://polycount.com/discussion/160751/should-i-bevel-the-f-ck-out-of-my-hard-surface-model Should I bevel the f*ck out of my hard surface model?] | ||
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* Fix links on [[CgFX]] | * Fix links on [[CgFX]] | ||
* [[PolycountOldTOC]] = kill it? | * [[PolycountOldTOC]] = kill it? | ||
+ | |||
=== Bookmarks === | === Bookmarks === | ||
* '''[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]''' | * '''[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]''' | ||
* '''[https://www.mediawiki.org/wiki/Help:Images Help:Images]''' | * '''[https://www.mediawiki.org/wiki/Help:Images Help:Images]''' | ||
+ | |||
=== Templates === | === Templates === | ||
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* [[image:icon_protect.png]] <nowiki>[[image:icon_protect.png]]</nowiki> | * [[image:icon_protect.png]] <nowiki>[[image:icon_protect.png]]</nowiki> | ||
* [[image:icon_warning.png]] <nowiki>[[image:icon_warning.png]]</nowiki> | * [[image:icon_warning.png]] <nowiki>[[image:icon_warning.png]]</nowiki> | ||
+ | |||
=== Ancient Pages to Fix === | === Ancient Pages to Fix === | ||
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* [[OldSiteResourcesQuake2Tools]] | * [[OldSiteResourcesQuake2Tools]] | ||
* [[OldSiteResourcesQuake3ShaderManual]] | * [[OldSiteResourcesQuake3ShaderManual]] | ||
+ | |||
=== Image Formatting === | === Image Formatting === |
Latest revision as of 12:03, 28 October 2017
- I'm a veteran game development artist with experience in various roles.
- I'm also an administrator for this wiki; if you have any questions feel free to contact me.
Links
- Wiki contributions: Special:Contributions/EricChadwick
- Forum name: Eric Chadwick
- Portfolio: http://ericchadwick.com
- LinkedIn: http://www.linkedin.com/in/ericchadwick
Updating Old Links
http://boards.polycount.net/showthread.php?t=68125
|
http://www.polycount.com/forum/showthread.php?t=138860
|
http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51
http://polycount.com/discussion/comment/1920041/#Comment_1920041 |
http://www.polycount.com/forum/showthread.php?p=2107745#post2107745
http://polycount.com/discussion/comment/2107745/#Comment_2107745 |
To Do
- Handpainted Texture Tutorials and Handpainted Textures Slack Community thread
- I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans
- Free Knowledge
- Should I bevel the f*ck out of my hard surface model?
- iOS PVRTC Compression terribly for RGBA
- The "ultimate trim" technique from Sunset Overdrive
- Decal technique from Star Citizen
- A short explanation about custom vertex normals (tutorial)
- Why is ptex not used in games?
- Add modular info from this thread to this wiki page.
- Normal_map is too long, and out of date.
- GameRenderingTerminology should be folded into Glossary pages.
- Migrate content from TAO wiki.
- Fix links on CgFX
- PolycountOldTOC = kill it?
Bookmarks
Templates
Special:UncategorizedTemplates
This page is a stub. YOU can help the Polycount Community by expanding it! |
{{Template:Stub}} Template:Stub
{{Template:Archive}} Template:Archive
- [[image:icon_cleanup.png]]
- [[image:icon_important.png]]
- [[image:icon_info.png]]
- [[image:icon_protect.png]]
- [[image:icon_warning.png]]
Ancient Pages to Fix
- PolycountOldTOC
- OldSiteResourcesGeneralMiscellaneous
- General_Tutorials
- OldSiteResourcesQuake2Tools
- OldSiteResourcesQuake3ShaderManual
Image Formatting
Image as link, no float.
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]] Image as link, no float. [[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px> alpha_8bit.gif|8bit, 256 grays (enlarged 4x). alpha_4bit.gif|4bit, 16 grays (enlarged 4x). alpha_1bit.gif|1bit, black and white only (enlarged 4x). </gallery>
[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alphas by Eric Chadwick |
{| |[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] |- |rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick] |}