Difference between revisions of "Portfolio"

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* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread.
 
* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread.
 
* [http://polycount.com/discussion/comment/1371532/#Comment_1371532 Frank advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread.
 
* [http://polycount.com/discussion/comment/1371532/#Comment_1371532 Frank advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread.
 
== Generalist vs. Specialist ==
 
* [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
 
* [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
 
 
== Examples ==
 
* [http://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio Recently hired in AAA? Show us your portfolio]
 
* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
 
* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
 
* [[Polycounter portfolios]] wiki page has a partial list of members' portfolios.
 
  
 
== Methods ==
 
== Methods ==
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== Getting a Job ==
 
== Getting a Job ==
 
* [[:Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games.
 
* [[:Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games.
 +
 +
== Generalist vs. Specialist ==
 +
* [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
 +
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
 +
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
 +
* [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
 +
 +
== Examples ==
 +
* [http://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio Recently hired in AAA? Show us your portfolio]
 +
* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
 +
* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
 +
* [[Polycounter portfolios]] wiki page has a partial list of members' portfolios.
  
 
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[[Category:Portfolio]][[Category:GameIndustry]]
 
[[Category:Portfolio]][[Category:GameIndustry]]

Revision as of 11:01, 26 November 2017

How to create an artist portfolio for a career in game development.

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