Difference between revisions of "Portfolio"

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How to create an artist portfolio for a career in game development.
 
How to create an artist portfolio for a career in game development.
  
== Design ==
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== Content ==
* [[PortfolioContents]] - how Art Directors evaluate portfolios for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
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* [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
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* [http://www.cgsociety.org/news/article/3027/how-to-create-a-stunning-portfolio-with-jared-sobotta How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety]
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* [http://www.roberthalf.com/creativegroup/blog/expert-tips-on-how-to-create-a-killer-digital-portfolio Expert Tips on How to Create a Killer Digital Portfolio]
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
 
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
* [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)]
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* [http://www.gdcvault.com/play/1022096/Killer-Portfolio-or-Portfolio-Killer GDC 2015 - Killer Portfolio or Portfolio Killer: Advice from Industry Artists] (document [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer here])
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.
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* [http://halo.bungie.net/news/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. (Note: reels are not important any more, unless you're an animator or effects or UI artist. All her other advice is golden though!)
 
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need.
 
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need.
* [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor
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* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread.
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
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* [http://polycount.com/discussion/comment/1371532/#Comment_1371532 Frank advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread.
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread
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== Examples ==
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* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
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* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
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== Methods ==
 
== Methods ==
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We suggest using [https://www.artstation.com/ ArtStation] to create your portfolio. It's a great platform, easy to use, standardized, and offers a lot of exposure. However there are alternatives.
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* [http://polycount.com/discussion/161083/wren-minimalist-and-free-portfolio-theme-for-wordpress/p1 Wren - Minimalist and free portfolio theme for Wordpress] Polycount forum thread.
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* [http://www.polycount.com/forum/showthread.php?t=154323 Best Portfolio Website Builders] Polycount forum thread.
 
* [http://www.polycount.com/forum/showthread.php?t=85366 Need the best free website design site] Polycount forum thread.
 
* [http://www.polycount.com/forum/showthread.php?t=85366 Need the best free website design site] Polycount forum thread.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] Polycount forum thread.
 
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] Polycount forum thread.
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* [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
 
* [[Model Presentation]] has tutorials and techniques for rendering your models.
* [[Category:Shaders]] has links to cool shaders for rendering your models.
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* [[:Category:Shaders]] has links to cool shaders for rendering your models.
 
* [http://www.polycount.com/forum/showthread.php?t=125917 Where do you host your portfolio?] Polycount forum thread on hosting sites, posts include prices and reviews.
 
* [http://www.polycount.com/forum/showthread.php?t=125917 Where do you host your portfolio?] Polycount forum thread on hosting sites, posts include prices and reviews.
  
 
== Art Software ==
 
== Art Software ==
* [[Category:Tools]] on the wiki lists which art software professionals use.
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* [[:Category:Tools]] on the wiki lists which art software professionals use.
 
* [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps] on the Polycount forum has advice about free and low-cost software to use.
 
* [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps] on the Polycount forum has advice about free and low-cost software to use.
  
 
== Getting a Job ==
 
== Getting a Job ==
* [[Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games.
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* [[:Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games.
  
== Pages in This Category ==
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== Generalist vs. Specialist ==
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* [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
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* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
  
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== Examples ==
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* [http://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio Recently hired in AAA? Show us your portfolio]
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* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]
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* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.
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* [[Polycounter portfolios]] wiki page has a partial list of members' portfolios.
  
[[Category:Technology]]
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----
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[[Category:Portfolio]][[Category:GameIndustry]]

Latest revision as of 09:07, 26 May 2020

How to create an artist portfolio for a career in game development.

Content

Methods

We suggest using ArtStation to create your portfolio. It's a great platform, easy to use, standardized, and offers a lot of exposure. However there are alternatives.

Art Software

Getting a Job

Generalist vs. Specialist

Examples


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