Difference between revisions of "Polycount"

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(under construction, back soon!)
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<center>The Polycount Wiki is a catalog of information aimed at game development artists; whether professional, student, or hobbyist.</center>
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{| width="600" style="margin:1em auto 1em auto;text-align:center;border:2px solid #111;background-color:#222;"
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|-
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!style="background-color:#111;"|[[:Category:Information|Information]]
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!style="background-color:#111;"|[[:Category:Discipline|Art Disciplines]]
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!style="background-color:#111;"|[[:Category:Technology|Technology]]
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|-
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|[[Polycount:About|About Polycount]]
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|[[Animation]]
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|[[:Category:GameEngines|Game Engines]]
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|-
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|[[Game Industry]]
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|[[Character]]
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|[[:Category:Glossary|Glossary]]
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|-
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|[[Freelance]]
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|[[Concept]]
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|[[Portfolio]]
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|-
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|[[Company_job_boards|Job Boards]]
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|[[Environment]]
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|[[Rendering]]
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|-
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|[[Reference]]
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|[[Level Design]]
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|[[Shaders]]
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|-
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|[[Tutorials]]
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|[[Lighting]]
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|[[Tools]]
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|-
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|
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|[[Modeling]]
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|[[Whitepapers]]
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|-
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|
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|[[:Category:Props|Props]]
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|
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|-
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|
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|[[Special Effects]]
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|
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|-
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|
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|[[Technical Art]]
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|
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|-
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|
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|[[Texturing]]
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|-
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|[[User Interface]]
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|}

Latest revision as of 08:02, 21 August 2023

Wikibanner.png


The Polycount Wiki is a catalog of information aimed at game development artists; whether professional, student, or hobbyist.
Information Art Disciplines Technology
About Polycount Animation Game Engines
Game Industry Character Glossary
Freelance Concept Portfolio
Job Boards Environment Rendering
Reference Level Design Shaders
Tutorials Lighting Tools
Modeling Whitepapers
Props
Special Effects
Technical Art
Texturing
User Interface
Personal tools
Namespaces

Variants
Actions
Navigation
Tools