Difference between revisions of "Detail map"

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(Tutorials: link fixes)
(Tutorials)
 
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== Tutorials ==
 
== Tutorials ==
 
* [http://forgottenhope.warumdarum.de/tutorials/texturesystem.php Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
 
* [http://forgottenhope.warumdarum.de/tutorials/texturesystem.php Detail color textures in Battlefield 2] - by ''[http://www.davidwahlberg.se/index.php David "Fenring" Wahlberg]''
* [https://dev.epicgames.com/documentation/en-us/unreal-engine/adding-detail-textures-to-unreal-engine-materialsl Detail color textures in Unreal Engine] - by ''Epic Games''
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* [https://dev.epicgames.com/documentation/en-us/unreal-engine/adding-detail-textures-to-unreal-engine-materials?application_version=5.5 Detail color textures in Unreal Engine] - by ''Epic Games''
 
* [http://blog.wolfire.com/2009/12/Detail-textures Detail color and normalmap textures in Overgrowth] - by ''Wolfire Games''
 
* [http://blog.wolfire.com/2009/12/Detail-textures Detail color and normalmap textures in Overgrowth] - by ''Wolfire Games''
 
* [https://www.gamedeveloper.com/programming/tool-postmortem-climax-brighton-s-supertools Multitexturing in MotoGP] - by ''Climax Group''
 
* [https://www.gamedeveloper.com/programming/tool-postmortem-climax-brighton-s-supertools Multitexturing in MotoGP] - by ''Climax Group''

Latest revision as of 15:29, 13 December 2024

A detail map is used to create up-close high-frequency details.

It is combined in the shader with a regular texture, except using a higher amount of UV tiling so it makes smaller pixels. Mip Mapping allows the detail texture to fade out at a medium distance to hide tiling artifacts.

Detail maps are often used with Diffuse maps and/or Normal maps.

1. Landscape without any detail textures. Image by Wolfire Games.
2. Landscape with a color detail texture. Image by Wolfire Games.
3. Landscape with a color and normalmap detail textures. Image by Wolfire Games.

Tutorials


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