Difference between revisions of "Category:Lighting"
From polycount
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− | + | <!-- ## page was renamed from [[Category:EnvironmentLighting]] --> | |
− | <!-- # | + | = Category Lighting = |
+ | Topics about lighting in games. | ||
+ | |||
+ | |||
+ | |||
+ | == Wiki Pages == | ||
+ | * [[Model Presentation#Lighting]] | ||
+ | * [[Category:Rendering]] | ||
+ | * [[Category:Shaders]] | ||
+ | * [[Category:ConceptFundamentals]]#Painting_Fundamentals | ||
+ | * [[AmbientOcclusionVertexColor]] | ||
+ | * [[SmoothingGroups]] | ||
+ | * [[VertexNormal]] | ||
+ | |||
+ | == Lighting Theory == | ||
+ | * [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]'' | ||
+ | |||
+ | == Lighting Tutorials == | ||
+ | * [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDN Volumetric Light Beam Tutorial] | ||
+ | |||
+ | == Pages in This Category == | ||
+ | |||
+ | |||
+ | [[Category:Discipline]] |
Revision as of 17:12, 1 May 2014
Contents
Category Lighting
Topics about lighting in games.
Wiki Pages
- Model Presentation#Lighting
-
- Painting_Fundamentals
- AmbientOcclusionVertexColor
- SmoothingGroups
- VertexNormal