Difference between revisions of "User:EricChadwick"

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__NOTOC__
 
__NOTOC__
<!-- ##master-page:[[HomepageTemplate]] -->
 
<!-- #format wiki -->
 
== Eric Chadwick ==
 
  
I'm currently the Lead Artist @ [http://www.whatif.info Whatif Productions LLC]
+
* I'm a veteran game development artist with experience in various roles.
 +
* I'm also an administrator for this wiki; if you have any questions feel free to [http://www.polycount.com/forum/member.php?u=13837 contact me].
  
Here's my [http://www.ericchadwick.com personal site]
 
  
----
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=== Links ===
[[Category:Homepage]]
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* Wiki contributions: [[Special:Contributions/EricChadwick]]
 +
* Forum name: [http://polycount.com/profile/Eric%20Chadwick Eric Chadwick]
 +
* Portfolio: http://ericchadwick.com
 +
* LinkedIn: http://www.linkedin.com/in/ericchadwick
 +
 
 +
 
 +
=== Updating Old Links ===
 +
{| border="1" cellpadding="10" style="border-style: solid; border-width: 3px; border-collapse:collapse"
 +
| http://boards.polycount.net/showthread.php?t=68125
 +
: should be redirected to:
 +
http://polycount.com/discussion/68125
 +
|-
 +
| http://www.polycount.com/forum/showthread.php?t=138860
 +
: should be redirected to:
 +
http://polycount.com/discussion/138860
 +
|-
 +
| http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51
 +
: should be redirected to:
 +
http://polycount.com/discussion/comment/1920041/#Comment_1920041
 +
|-
 +
| http://www.polycount.com/forum/showthread.php?p=2107745#post2107745
 +
: should be redirected to:
 +
http://polycount.com/discussion/comment/2107745/#Comment_2107745
 +
|}
 +
 
 +
 
 +
=== To Do ===
 +
* [https://docs.google.com/spreadsheets/d/1D1diI6yadScOb_qbNLwSD62FNPv9_iR9K5StQ63NpDc/edit#gid=0 Handpainted Texture Tutorials] and [http://polycount.com/discussion/158642/handpainted-textures-slack-community Handpainted Textures Slack Community] thread
 +
* [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans]
 +
* [http://polycount.com/discussion/161627/free-knowledge Free Knowledge]
 +
* [http://polycount.com/discussion/160751/should-i-bevel-the-f-ck-out-of-my-hard-surface-model Should I bevel the f*ck out of my hard surface model?]
 +
* [http://polycount.com/discussion/161034/ios-pvrtc-compression-terribly-for-rgba iOS PVRTC Compression terribly for RGBA]
 +
* [http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive The "ultimate trim" technique from Sunset Overdrive]
 +
* [http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Decal technique from Star Citizen]
 +
* [http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 A short explanation about custom vertex normals (tutorial)]
 +
* [http://polycount.com/discussion/123319/why-is-ptex-not-used-in-games Why is ptex not used in games?]
 +
* Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]].
 +
* [[Normal_map]] is too long, and out of date.
 +
* [[GameRenderingTerminology]] should be folded into Glossary pages.
 +
* Migrate content from TAO wiki.
 +
* Fix links on [[CgFX]]
 +
* [[PolycountOldTOC]] = kill it?
 +
 
 +
 
 +
=== Bookmarks ===
 +
* '''[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]'''
 +
* '''[https://www.mediawiki.org/wiki/Help:Images Help:Images]'''
 +
 
 +
 
 +
=== Templates ===
 +
[[Special:UncategorizedTemplates]]
 +
 
 +
{{Template:Stub}}
 +
<nowiki>{{Template:Stub}}</nowiki> [[Template:Stub]]
 +
 
 +
{{Template:Archive}}
 +
<nowiki>{{Template:Archive}}</nowiki> [[Template:Archive]]
 +
 
 +
* [[image:icon_cleanup.png]] <nowiki>[[image:icon_cleanup.png]]</nowiki>
 +
* [[image:icon_important.png]]  <nowiki>[[image:icon_important.png]]</nowiki>
 +
* [[image:icon_info.png]]  <nowiki>[[image:icon_info.png]]</nowiki>
 +
* [[image:icon_protect.png]]  <nowiki>[[image:icon_protect.png]]</nowiki>
 +
* [[image:icon_warning.png]]  <nowiki>[[image:icon_warning.png]]</nowiki>
 +
 
 +
 
 +
=== Ancient Pages to Fix ===
 +
* [[PolycountOldTOC]]
 +
* [[OldSiteResourcesGeneralMiscellaneous]]
 +
* [[General_Tutorials]]
 +
* [[OldSiteResourcesQuake2Tools]]
 +
* [[OldSiteResourcesQuake3ShaderManual]]
 +
 
 +
 
 +
=== Image Formatting ===
 +
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
 +
Image as link, no float.
 +
 
 +
<pre>
 +
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
 +
Image as link, no float.
 +
[[image:|none|200px|frameless|link=]]
 +
</pre>
 +
 
 +
<gallery mode="nolines" widths=120px heights=120px>
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alpha_8bit.gif|8bit, 256 grays (enlarged 4x).
 +
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
 +
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
 +
</gallery>
 +
<pre>
 +
<gallery mode="nolines" widths=120px heights=120px>
 +
alpha_8bit.gif|8bit, 256 grays (enlarged 4x).
 +
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
 +
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
 +
</gallery>
 +
</pre>
 +
 
 +
[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
 +
<pre>
 +
[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
 +
</pre>
 +
 
 +
[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
 +
<pre>
 +
[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
 +
</pre>
 +
 
 +
{|
 +
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]]
 +
|-
 +
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
 +
|}
 +
<pre>
 +
{|
 +
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]]
 +
|-
 +
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
 +
|}
 +
</pre>

Latest revision as of 12:03, 28 October 2017


  • I'm a veteran game development artist with experience in various roles.
  • I'm also an administrator for this wiki; if you have any questions feel free to contact me.


Links


Updating Old Links

http://boards.polycount.net/showthread.php?t=68125
should be redirected to:

http://polycount.com/discussion/68125

http://www.polycount.com/forum/showthread.php?t=138860
should be redirected to:

http://polycount.com/discussion/138860

http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51
should be redirected to:

http://polycount.com/discussion/comment/1920041/#Comment_1920041

http://www.polycount.com/forum/showthread.php?p=2107745#post2107745
should be redirected to:

http://polycount.com/discussion/comment/2107745/#Comment_2107745


To Do


Bookmarks


Templates

Special:UncategorizedTemplates

Icon cleanup.png This page is a stub. YOU can help the Polycount Community by expanding it!

{{Template:Stub}} Template:Stub

Icon important.png This page is an archive. The information here is probably out of date or incorrect, and the links may not work. This archive is probably being kept for historical reasons. Please do not edit this page unless you know what you are doing.

{{Template:Archive}} Template:Archive

  • Icon cleanup.png [[image:icon_cleanup.png]]
  • Icon important.png [[image:icon_important.png]]
  • Icon info.png [[image:icon_info.png]]
  • Icon protect.png [[image:icon_protect.png]]
  • Icon warning.png [[image:icon_warning.png]]


Ancient Pages to Fix


Image Formatting

Vertex alpha lava example.jpg

Image as link, no float.

[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]]
Image as link, no float.
[[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px>
alpha_8bit.gif|8bit, 256 grays (enlarged 4x). 
alpha_4bit.gif|4bit, 16 grays (enlarged 4x).
alpha_1bit.gif|1bit, black and white only (enlarged 4x).
</gallery>
This lava shader uses vertex alpha for transparent edges. Image by Eric Chadwick.

[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>

2dtut thumbwar.png Image as a link.

[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alpha 8bit.gif Alpha 4bit.gif
Alphas by Eric Chadwick
{|
|[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] 
|-
|rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick]
|}
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