Difference between revisions of "BPC"
From polycount
(added BPC page) |
EricChadwick (Talk | contribs) (improved) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue). | |
− | + | ||
− | + | 8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures. | |
− | + | 16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking [[Normal map]]s, as it nearly eliminates banding when you edit them. | |
+ | |||
+ | 32 BPC is 96-bit color. This is often used for [[HDR]] images. | ||
+ | |||
+ | See also [[BitDepth|bitdepth]]. | ||
---- | ---- | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:16, 14 February 2015
Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).
8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.
16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking Normal maps, as it nearly eliminates banding when you edit them.
32 BPC is 96-bit color. This is often used for HDR images.
See also bitdepth.