Difference between revisions of "User:EricChadwick"
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EricChadwick (Talk | contribs) (cleanup) |
EricChadwick (Talk | contribs) (Updating old links) |
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__NOTOC__ | __NOTOC__ | ||
− | |||
* I'm a veteran game development artist with experience in various roles. | * I'm a veteran game development artist with experience in various roles. | ||
− | * I'm also an administrator for this wiki; if you have any questions feel free to contact me. | + | * I'm also an administrator for this wiki; if you have any questions feel free to [http://www.polycount.com/forum/member.php?u=13837 contact me]. |
+ | |||
=== Links === | === Links === | ||
− | * Forum name: [http:// | + | * Wiki contributions: [[Special:Contributions/EricChadwick]] |
+ | * Forum name: [http://polycount.com/profile/Eric%20Chadwick Eric Chadwick] | ||
* Portfolio: http://ericchadwick.com | * Portfolio: http://ericchadwick.com | ||
* LinkedIn: http://www.linkedin.com/in/ericchadwick | * LinkedIn: http://www.linkedin.com/in/ericchadwick | ||
− | ---- | + | |
− | [[ | + | === Updating Old Links === |
+ | {| border="1" cellpadding="10" style="border-style: solid; border-width: 3px; border-collapse:collapse" | ||
+ | | http://boards.polycount.net/showthread.php?t=68125 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/68125 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showthread.php?t=138860 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/138860 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/comment/1920041/#Comment_1920041 | ||
+ | |- | ||
+ | | http://www.polycount.com/forum/showthread.php?p=2107745#post2107745 | ||
+ | : should be redirected to: | ||
+ | http://polycount.com/discussion/comment/2107745/#Comment_2107745 | ||
+ | |} | ||
+ | |||
+ | |||
+ | === To Do === | ||
+ | * [https://docs.google.com/spreadsheets/d/1D1diI6yadScOb_qbNLwSD62FNPv9_iR9K5StQ63NpDc/edit#gid=0 Handpainted Texture Tutorials] and [http://polycount.com/discussion/158642/handpainted-textures-slack-community Handpainted Textures Slack Community] thread | ||
+ | * [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans] | ||
+ | * [http://polycount.com/discussion/161627/free-knowledge Free Knowledge] | ||
+ | * [http://polycount.com/discussion/160751/should-i-bevel-the-f-ck-out-of-my-hard-surface-model Should I bevel the f*ck out of my hard surface model?] | ||
+ | * [http://polycount.com/discussion/161034/ios-pvrtc-compression-terribly-for-rgba iOS PVRTC Compression terribly for RGBA] | ||
+ | * [http://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive The "ultimate trim" technique from Sunset Overdrive] | ||
+ | * [http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Decal technique from Star Citizen] | ||
+ | * [http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 A short explanation about custom vertex normals (tutorial)] | ||
+ | * [http://polycount.com/discussion/123319/why-is-ptex-not-used-in-games Why is ptex not used in games?] | ||
+ | * Add modular info from [http://www.polycount.com/forum/showthread.php?t=150351 this thread] to [[Modular_environments|this wiki page]]. | ||
+ | * [[Normal_map]] is too long, and out of date. | ||
+ | * [[GameRenderingTerminology]] should be folded into Glossary pages. | ||
+ | * Migrate content from TAO wiki. | ||
+ | * Fix links on [[CgFX]] | ||
+ | * [[PolycountOldTOC]] = kill it? | ||
+ | |||
+ | |||
+ | === Bookmarks === | ||
+ | * '''[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]''' | ||
+ | * '''[https://www.mediawiki.org/wiki/Help:Images Help:Images]''' | ||
+ | |||
+ | |||
+ | === Templates === | ||
+ | [[Special:UncategorizedTemplates]] | ||
+ | |||
+ | {{Template:Stub}} | ||
+ | <nowiki>{{Template:Stub}}</nowiki> [[Template:Stub]] | ||
+ | |||
+ | {{Template:Archive}} | ||
+ | <nowiki>{{Template:Archive}}</nowiki> [[Template:Archive]] | ||
+ | |||
+ | * [[image:icon_cleanup.png]] <nowiki>[[image:icon_cleanup.png]]</nowiki> | ||
+ | * [[image:icon_important.png]] <nowiki>[[image:icon_important.png]]</nowiki> | ||
+ | * [[image:icon_info.png]] <nowiki>[[image:icon_info.png]]</nowiki> | ||
+ | * [[image:icon_protect.png]] <nowiki>[[image:icon_protect.png]]</nowiki> | ||
+ | * [[image:icon_warning.png]] <nowiki>[[image:icon_warning.png]]</nowiki> | ||
+ | |||
+ | |||
+ | === Ancient Pages to Fix === | ||
+ | * [[PolycountOldTOC]] | ||
+ | * [[OldSiteResourcesGeneralMiscellaneous]] | ||
+ | * [[General_Tutorials]] | ||
+ | * [[OldSiteResourcesQuake2Tools]] | ||
+ | * [[OldSiteResourcesQuake3ShaderManual]] | ||
+ | |||
+ | |||
+ | === Image Formatting === | ||
+ | [[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]] | ||
+ | Image as link, no float. | ||
+ | |||
+ | <pre> | ||
+ | [[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]] | ||
+ | Image as link, no float. | ||
+ | [[image:|none|200px|frameless|link=]] | ||
+ | </pre> | ||
+ | |||
+ | <gallery mode="nolines" widths=120px heights=120px> | ||
+ | alpha_8bit.gif|8bit, 256 grays (enlarged 4x). | ||
+ | alpha_4bit.gif|4bit, 16 grays (enlarged 4x). | ||
+ | alpha_1bit.gif|1bit, black and white only (enlarged 4x). | ||
+ | </gallery> | ||
+ | <pre> | ||
+ | <gallery mode="nolines" widths=120px heights=120px> | ||
+ | alpha_8bit.gif|8bit, 256 grays (enlarged 4x). | ||
+ | alpha_4bit.gif|4bit, 16 grays (enlarged 4x). | ||
+ | alpha_1bit.gif|1bit, black and white only (enlarged 4x). | ||
+ | </gallery> | ||
+ | </pre> | ||
+ | |||
+ | [[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> | ||
+ | <pre> | ||
+ | [[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/> | ||
+ | </pre> | ||
+ | |||
+ | [[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link. | ||
+ | <pre> | ||
+ | [[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link. | ||
+ | </pre> | ||
+ | |||
+ | {| | ||
+ | |[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] | ||
+ | |- | ||
+ | |rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick] | ||
+ | |} | ||
+ | <pre> | ||
+ | {| | ||
+ | |[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] | ||
+ | |- | ||
+ | |rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick] | ||
+ | |} | ||
+ | </pre> |
Latest revision as of 12:03, 28 October 2017
- I'm a veteran game development artist with experience in various roles.
- I'm also an administrator for this wiki; if you have any questions feel free to contact me.
Links
- Wiki contributions: Special:Contributions/EricChadwick
- Forum name: Eric Chadwick
- Portfolio: http://ericchadwick.com
- LinkedIn: http://www.linkedin.com/in/ericchadwick
Updating Old Links
http://boards.polycount.net/showthread.php?t=68125
|
http://www.polycount.com/forum/showthread.php?t=138860
|
http://www.polycount.com/forum/showpost.php?p=1920041&postcount=51
http://polycount.com/discussion/comment/1920041/#Comment_1920041 |
http://www.polycount.com/forum/showthread.php?p=2107745#post2107745
http://polycount.com/discussion/comment/2107745/#Comment_2107745 |
To Do
- Handpainted Texture Tutorials and Handpainted Textures Slack Community thread
- I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans
- Free Knowledge
- Should I bevel the f*ck out of my hard surface model?
- iOS PVRTC Compression terribly for RGBA
- The "ultimate trim" technique from Sunset Overdrive
- Decal technique from Star Citizen
- A short explanation about custom vertex normals (tutorial)
- Why is ptex not used in games?
- Add modular info from this thread to this wiki page.
- Normal_map is too long, and out of date.
- GameRenderingTerminology should be folded into Glossary pages.
- Migrate content from TAO wiki.
- Fix links on CgFX
- PolycountOldTOC = kill it?
Bookmarks
Templates
Special:UncategorizedTemplates
This page is a stub. YOU can help the Polycount Community by expanding it! |
{{Template:Stub}} Template:Stub
{{Template:Archive}} Template:Archive
- [[image:icon_cleanup.png]]
- [[image:icon_important.png]]
- [[image:icon_info.png]]
- [[image:icon_protect.png]]
- [[image:icon_warning.png]]
Ancient Pages to Fix
- PolycountOldTOC
- OldSiteResourcesGeneralMiscellaneous
- General_Tutorials
- OldSiteResourcesQuake2Tools
- OldSiteResourcesQuake3ShaderManual
Image Formatting
Image as link, no float.
[[image:vertex_alpha_lava_example.jpg|none|200px|frameless|link=http://www.polycount.com/forum/showthread.php?t=148176]] Image as link, no float. [[image:|none|200px|frameless|link=]]
<gallery mode="nolines" widths=120px heights=120px> alpha_8bit.gif|8bit, 256 grays (enlarged 4x). alpha_4bit.gif|4bit, 16 grays (enlarged 4x). alpha_1bit.gif|1bit, black and white only (enlarged 4x). </gallery>
[[image:vertex_alpha_lava_example.jpg|thumb|left|200px|This lava shader uses vertex alpha for transparent edges. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
[[Image:2dtut_thumbwar.png|link=http://www.autodestruct.com/thumbwar.htm]] Image as a link.
Alphas by Eric Chadwick |
{| |[[image:alpha_8bit.gif]] [[image:alpha_4bit.gif]] |- |rowspan="2"|Alphas by [http://ericchadwick.com Eric Chadwick] |}