Difference between revisions of "Displacement map"

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= Displacement Map =
 
 
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
 
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]].
  
{| border="1" cellpadding="2" cellspacing="0"
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[[image:displacement_zbrush_beta.jpg|frame|left|Displacement map example from ZBrush]] <br clear="all"/>
| [[File:displacement_zbrush_beta.jpg|Displacement map example from ZBrush]]
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|-
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|}
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Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
 
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
  
 
* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications.
 
* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications.
* See also [[Vector displacement map]]
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* See also [[NyraCharacter]], [[Vector displacement map]].
  
 
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[[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump map]]
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]]

Latest revision as of 18:33, 2 February 2015

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

Displacement map example from ZBrush

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


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