Difference between revisions of "BPC"
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− | Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue). 8 BPC is 24-bit color, 16 million | + | Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue). |
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+ | 8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures. | ||
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+ | 16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking [[Normal map]]s, as it nearly eliminates banding when you edit them. | ||
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+ | 32 BPC is 96-bit color. This is often used for [[HDR]] images. | ||
See also [[BitDepth|bitdepth]]. | See also [[BitDepth|bitdepth]]. | ||
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:16, 14 February 2015
Bits Per Channel (BPC) is a term for how many colors are available per color channel in a texture (red, green, blue).
8 BPC is 24-bit color, 16 million colors. This is the most commonly used bit depth for game textures.
16 BPC is 48-bit color, 281 trillion colors. This is commonly used for baking Normal maps, as it nearly eliminates banding when you edit them.
32 BPC is 96-bit color. This is often used for HDR images.
See also bitdepth.