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− | = Category Environment Foliage =
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| Topics about foliage and vegetation in games. | | Topics about foliage and vegetation in games. |
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− | == Pages in This Category ==
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− | == Foliage Tutorials ==
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− | * [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.
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− | * [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 "BC" - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]<<BR>>How to create game-friendly ivy meshes & textures.
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− | * [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''<<BR>>How to create custom and efficient ivy-style meshes in 3ds Max.
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− | * [http://www.3dmotive.com/training/3ds-max/creating-foliage-for-udk/ Creating Foliage for UDK] ($) - by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''<<BR>>Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].
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− | * [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram<<BR>>Using Unity to create trees.
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− | * [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''<<BR>> Multiple methods.
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− | * [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''"braveryd"''<<BR>> Using the AEC Extended: Foliage tree generator in 3ds Max.
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− | * [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''<<BR>> Using a particle system in 3ds Max.
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− | * [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''<<BR>> Using a particle system in Maya.
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− | * [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture and branches.
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− | * [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.
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− | * [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''<<BR>> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
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− | * [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''<<BR>> Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.
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− | * [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<<BR>> A detailed overview of Crytek's process for vegetation shading.
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− | * [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''<<BR>> Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.
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− | * [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']<<BR>>Modeling and texturing method for stylized bushes.
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− | * [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount<<BR>> Tree modeling techniques discussed.
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− | * [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount<<BR>> Tree texturing discussed.
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− | * [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount<<BR>> More tree stuff.
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− | * Stuff to research:
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− | ** Warhammer Online trees?
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− | ** RexM trees?
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− | ** Adam trees?
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− | == Foliage Modeling Tools ==
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− | There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
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− | * [http://ngplant.sourceforge.net/ ngPlant]
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− | * [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X)
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− | * [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]
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− | * [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]
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− | * [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]
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− | * [http://www.branches.ws/ Branches script for 3ds Max]
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− | * [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)
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− | == Foliage Rendering ==
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− | * [[TransparencyMap#Alpha_Blend|TransparencyMap#Alpha Blend]]
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− | * [[TransparencyMap#Sorting_Problems|TransparencyMap#Sorting Problems]]
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− | * [[VertexNormal#Foliage_Shading|VertexNormal#Foliage Shading]]
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− | * [[EmissiveMap|Emissive]]
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− | * [[NormalMap|NormalMap]]
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− | * [http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A1=ind1009A&L=DIRECTXDEV#3 Foliage Alpha] thread from the DIRECTXDEV mailing list.<<BR>>Programmers reveal the rendering and sorting methods they use for foliage alphas.
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| [[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]] | | [[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]] |
Topics about foliage and vegetation in games.