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− | <!-- ## page was renamed from [[GameBusiness]] -->
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− | = Game Business =
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− | Threads and articles about how to get game jobs, how to manage your role, etc.
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− | == Industry Insight ==
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− | * GDC 2010 [http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale The Belly of the Whale: Living a Creative Life in the Game Industry] - by [http://www.bobbates.com/ Bob Bates]<<BR>>Insights into how creative types can survive and thrive in the game industry. Highly recommended [http://www.polycount.com/forum/showthread.php?t=74876 by many Polycounters].
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− | == Job Searching ==
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− | Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.
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− | * [http://www.boomzap.com/blog/industry-tips-how-to-find-a-job-in-the-game-industry/ Industry tips: How to find a job in the game industry] - by ''[http://www.boomzap.com/ Christopher Natsuume]''<<BR>>Frank tips about job searching.
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− | * [http://www.joelonsoftware.com/articles/ThePhoneScreen.html The Phone Screen] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''<<BR>>How companies weed out applicants, and how to present yourself to make the cut.
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− | * The Polycount threads [http://boards.polycount.net/showthread.php?t=38472 Game and Mod Development Article] and [http://boards.polycount.net/showthread.php?t=42157 Some mod guidelines] <<BR>> All you need to know about creating or joining a mod team.
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− | == Resumes ==
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− | * [http://www.joelonsoftware.com/articles/ResumeRead.html Getting Your Résumé Read] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
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− | * [http://www.joelonsoftware.com/articles/SortingResumes.html Sorting Resumes] - by ''[http://www.joelonsoftware.com/ Joel "joelonsoftware" Spolsky]''
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− | == Portfolios ==
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− | * The Polycount thread [http://boards.polycount.net/showthread.php?t=39516 Your Portfolio Repels Jobs] describes the do's and don'ts of online portfolios.
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− | * The Polycount thread [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] has more portfolio tips.
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− | == Art Tests ==
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− | * The GameArtisans thread [http://forum.gameartisans.org/forums/showthread.php?t=5970 Art Test Master List]<<BR>>Links to art tests that game companies ask their art applicants to complete.
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− | == Interviews ==
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− | * [http://www.boston.com/bostonworks/galleries/job_interview_tips?pg=2 10 Tips for Your First Interview] - by ''Dave Sanford''<<BR>> Time-tested interview strategies:
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− | *# Research
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− | *# Practice
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− | *# Clothing
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− | *# Get there early
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− | *# Observe
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− | *# Know thyself
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− | *# Handshake
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− | *# Listen
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− | *# Finishing
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− | *# Follow up
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− | * [http://hotjobs.yahoo.com/career-experts-four_steps_to_a_better_job_interview-51 Four Steps to a Better Job Interview] - by ''Brad Karsh''<<BR>> Four simple things to improve your interviews.
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− | *# Relax, not a battle of wits.
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− | *# Job description = questions that you'll be asked.
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− | *# Have answers about why you did certain things.
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− | *# Have questions about them.
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− | * [http://www.jobbankusa.com/interviews/articles_tips/10_follow_up_rules.html Ten Tips for the Interview Follow Up] - by ''Carole Martin''<<BR>>How to avoid a non-response after your interview.
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− | * The Polycount thread [http://boards.polycount.net/showthread.php?t=57317 job interview, 2-3 hours, why so long?]<<BR>>Game developers talking about the interview process they do, or have been through.
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− | == Salary Research ==
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− | Do the research to figure out what a fair offer is for your skill level and geographic area.
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− | * [http://gamedeveloper.texterity.com/gamedeveloper/2009fall/#pg33 2009 Game Industry Salary Survey] - from ''[http://www.gdmag.com/ Game Developer magazine]'' (mostly USA) See also [http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/#pg13 2008], [http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_.php?page=1 2007], [http://www.gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?page=1 2006].
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− | * [http://www.glassdoor.com/Salaries/us-computer-software-senior-artist-salary-SRCH_IL.0,2_IN1_II1121.3,20_KO21,34_SDAS.htm# Senior Artist Salaries at Computer Software companies in United States] - from ''[http://www.glassdoor.com Glassdoor.com]'' (USA) Customize your search, and enter your salary data for full access.
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− | * [http://www.flcdatacenter.com/CaseH1B.aspx The Foreign Labor Certification Data Center - Online Wage Library] - from the ''[http://www.doleta.gov/ US Department of Labor]'' (USA)
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− | == Negotiation ==
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− | Salary negotiation is an essential skill that will be put to the test when you interview.
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− | * [http://realtimecollisiondetection.net/blog/?p=70 Salary of a game programmer (artist, designer, or producer)] - by ''[http://realtimecollisiondetection.net Christer Ericcson]'', Sony Computer Entertainment
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− | * [http://www.boomzap.com/blog/industry-tips-how-to-not-ask-for-money/ Industry tips: How to not ask for money] - by ''[http://www.boomzap.com/ Christopher Natsuume]''
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− | * [http://www.kclabor.org/kyrmpp.htm Know Your Rights - The Myth of Pay Privacy] - by ''[http://www.kclabor.org KC Labor]'' (USA)
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− | == Employee Rights ==
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− | * [http://www.nlrb.gov/about_us/overview/national_labor_relations_act.aspx National Labor Relations Board] (USA)
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− | * [http://www.direct.gov.uk/en/Employment/Employees/index.htm Directgov Employment Terms and Conditions] (UK)
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− | * [http://www.kclabor.org/know_your_rights1.htm Know Your Rights] - by [http://www.kclabor.org KC Labor] (USA)
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− | * The Polycount thread [http://boards.polycount.net/showthread.php?t=71929 Discussing issues at work, grounds for firing?] has information about workers discussing their compensation with one another.
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