Difference between revisions of "Portfolio"
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How to create an artist portfolio for a career in game development. | How to create an artist portfolio for a career in game development. | ||
− | == | + | == Content == |
+ | * [[PortfolioContents]] - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist. | ||
+ | * [http://www.cgsociety.org/news/article/3027/how-to-create-a-stunning-portfolio-with-jared-sobotta How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety] | ||
* [http://www.roberthalf.com/creativegroup/blog/expert-tips-on-how-to-create-a-killer-digital-portfolio Expert Tips on How to Create a Killer Digital Portfolio] | * [http://www.roberthalf.com/creativegroup/blog/expert-tips-on-how-to-create-a-killer-digital-portfolio Expert Tips on How to Create a Killer Digital Portfolio] | ||
* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. | * [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. | ||
− | * | + | * [http://www.gdcvault.com/play/1022096/Killer-Portfolio-or-Portfolio-Killer GDC 2015 - Killer Portfolio or Portfolio Killer: Advice from Industry Artists] (document [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer here]) |
− | + | * [http://halo.bungie.net/news/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. (Note: reels are not important any more, unless you're an animator or effects or UI artist. All her other advice is golden though!) | |
− | * [http:// | + | |
* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need. | * [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need. | ||
* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread. | * [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread. | ||
* [http://polycount.com/discussion/comment/1371532/#Comment_1371532 Frank advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread. | * [http://polycount.com/discussion/comment/1371532/#Comment_1371532 Frank advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread. | ||
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== Methods == | == Methods == | ||
+ | We suggest using [https://www.artstation.com/ ArtStation] to create your portfolio. It's a great platform, easy to use, standardized, and offers a lot of exposure. However there are alternatives. | ||
+ | |||
* [http://polycount.com/discussion/161083/wren-minimalist-and-free-portfolio-theme-for-wordpress/p1 Wren - Minimalist and free portfolio theme for Wordpress] Polycount forum thread. | * [http://polycount.com/discussion/161083/wren-minimalist-and-free-portfolio-theme-for-wordpress/p1 Wren - Minimalist and free portfolio theme for Wordpress] Polycount forum thread. | ||
* [http://www.polycount.com/forum/showthread.php?t=154323 Best Portfolio Website Builders] Polycount forum thread. | * [http://www.polycount.com/forum/showthread.php?t=154323 Best Portfolio Website Builders] Polycount forum thread. | ||
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== Getting a Job == | == Getting a Job == | ||
* [[:Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games. | * [[:Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games. | ||
+ | |||
+ | == Generalist vs. Specialist == | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread | ||
+ | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread | ||
+ | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread | ||
+ | |||
+ | == Examples == | ||
+ | * [http://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio Recently hired in AAA? Show us your portfolio] | ||
+ | * [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson] | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios. | ||
+ | * [[Polycounter portfolios]] wiki page has a partial list of members' portfolios. | ||
---- | ---- | ||
[[Category:Portfolio]][[Category:GameIndustry]] | [[Category:Portfolio]][[Category:GameIndustry]] |
Latest revision as of 10:07, 26 May 2020
How to create an artist portfolio for a career in game development.
Content
- PortfolioContents - what Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
- How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety
- Expert Tips on How to Create a Killer Digital Portfolio
- Your Portfolio Repels Jobs by Jon Jones describes the do's and don'ts of artist portfolios.
- GDC 2015 - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (document here)
- Work at Bungie: Getting Past the Gatekeeper details how to make the best impression on Bungie's hiring manager. (Note: reels are not important any more, unless you're an animator or effects or UI artist. All her other advice is golden though!)
- NateWhitePortfolioAdvice by Nate White has a solid summary for recent graduates about what their portfolios need.
- What should be in your portfolio? Polycount forum thread.
- Frank advice about improving your portfolio from EarthQuake (and others) Polycount forum thread.
Methods
We suggest using ArtStation to create your portfolio. It's a great platform, easy to use, standardized, and offers a lot of exposure. However there are alternatives.
- Wren - Minimalist and free portfolio theme for Wordpress Polycount forum thread.
- Best Portfolio Website Builders Polycount forum thread.
- Need the best free website design site Polycount forum thread.
- Setting up a quick portfolio site Polycount forum thread.
- Quick portfolio site tips for 3D artists building their first site by James Taylor
- Model Presentation has tutorials and techniques for rendering your models.
- Category:Shaders has links to cool shaders for rendering your models.
- Where do you host your portfolio? Polycount forum thread on hosting sites, posts include prices and reviews.
Art Software
- Category:Tools on the wiki lists which art software professionals use.
- Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.
Getting a Job
- Category:GameIndustry on the wiki has tips about getting and keeping a job as an artist in games.
Generalist vs. Specialist
- Difference between Environment and Prop Artists? Polycount forum thread
- Should portfolios demonstrate versatility? Polycount forum thread
- Percentage of environment artists .vs. character artists at most studios Polycount forum thread
- What's the difference between a level designer and environment artist? Polycount forum thread
- Lack of Environment Artists Polycount forum thread
Examples
- Recently hired in AAA? Show us your portfolio
- Game Art Portfolio Wall by Matt 'mats effect' Nelson
- Your favorite portfolio? on the Polycount forum has links to members' favorite artist portfolios.
- Polycounter portfolios wiki page has a partial list of members' portfolios.