Difference between revisions of "Gamma"

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== Images ==
 
== Images ==
[[Image:gamma-color-blending.jpg|thumb|Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.<br/>Image by John Novak]]<br clear="all"/>
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[[Image:Lineargammahead.png|thumb|left|400px|Correct use of Gamma in lighting and rendering (top) vs. gamma-incorrect (bottom). <br/>Image by [https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html Unity]]]
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[[Image:gamma-color-blending.jpg|thumb|left|400px|Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.<br/>Image by [https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/ John Novak]]]<br clear="all"/>
  
 
== Articles ==
 
== Articles ==

Latest revision as of 08:55, 27 October 2019

Gamma is how digital images are corrected to match human non-linear perception of brightness levels, and to avoid color banding in common image color depths.

Many digital image programs, and some game renderers, handle Gamma incorrectly which produces noticeable artifacts.

Images

Correct use of Gamma in lighting and rendering (top) vs. gamma-incorrect (bottom).
Image by Unity
Correct blending with Gamma (left) vs. incorrect (right). Drawing with soft brushes in gamma-incorrect drawing programs can result in weird darkish transition bands with certain vivid colour combinations.
Image by John Novak

Articles

Polycount Forum

Substance

Unity


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