Difference between revisions of "Modeling"

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(Discipline Modeling)
 
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Modeling describes the process of reacreating an object in 3d space
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3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.
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* [[BaseMesh]]
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* [[Character Modeling]]
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* [[CharacterSculpting]]
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* [[EnvironmentSculpting]]
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* [[Normal Map Modeling]]
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* [[ReTopologyModeling]]
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* [[Subdivision Surface Modeling]]
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* [[Topology]]
  
 
[[Category:Discipline]]
 
[[Category:Discipline]]

Latest revision as of 09:13, 3 June 2023

3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a larger studio with hundreds of artists it can be a specific role, such as weapons modeling or character modeling, but this is rare.

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