Difference between revisions of "Category:Portfolio"
From polycount
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== Design == | == Design == | ||
− | * [http://www.polycount.com/forum/ | + | * [[PortfolioContents]] - how Art Directors evaluate portfolios for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist. |
+ | * [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. | ||
+ | * [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)] | ||
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. | * [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager. | ||
+ | * [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need. | ||
+ | * [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor | ||
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well. | * [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well. | ||
− | + | * [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread | |
− | * [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] | + | * [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread |
− | * [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] | + | * [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread |
== Examples == | == Examples == |
Revision as of 11:58, 6 February 2014
Contents
Category Portfolio
How to create an artist portfolio for a career in game development.
Design
- PortfolioContents - how Art Directors evaluate portfolios for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
- Your Portfolio Repels Jobs by Jon Jones describes the do's and don'ts of artist portfolios.
- GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
- Work at Bungie: Getting Past the Gatekeeper details how to make the best impression on Bungie's hiring manager.
- NateWhitePortfolioAdvice by Nate White has a solid summary for recent graduates about what their portfolios need.
- Quick portfolio site tips for 3D artists building their first site by James Taylor
- One Step: Portfolio Horror by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
- Should portfolios demonstrate versatility? Polycount forum thread
- Advice about improving your portfolio from EarthQuake (and others) Polycount forum thread
- What should be in your portfolio? Polycount forum thread
Examples
- Game Art Portfolio Wall by Matt 'mats effect' Nelson
- Your favorite portfolio? on the Polycount forum has links to members' favorite artist portfolios.
Methods
- Need the best free website design site Polycount forum thread.
- Setting up a quick portfolio site Polycount forum thread.
- Model Presentation has tutorials and techniques for rendering your models.
- has links to cool shaders for rendering your models.
- Where do you host your portfolio? Polycount forum thread on hosting sites, posts include prices and reviews.
Art Software
- on the wiki lists which art software professionals use.
- Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.
Getting a Job
- on the wiki has tips about getting and keeping a job as an artist in games.
Pages in This Category
Pages in category "Portfolio"
The following 6 pages are in this category, out of 6 total.