Difference between revisions of "Category:Portfolio"

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== Design ==
 
== Design ==
* [http://www.polycount.com/forum/showpost.php?p=587805&postcount=1 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. Also see the [http://boards.polycount.net/showthread.php?t=39516 Polycount forum thread].
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* [[PortfolioContents]] - how Art Directors evaluate portfolios for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist.
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* [http://www.polycount.com/forum/showthread.php?t=39516 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios.  
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* [http://www.gdcvault.com/play/1014812/Killer-Portfolio-or-Portfolio-Killer GDC Vault - Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)]
 
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.
 
* [http://www.bungie.net/News/content.aspx?type=topnews&cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.
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* [[NateWhitePortfolioAdvice]] by Nate White has a solid summary for recent graduates about what their portfolios need.
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* [http://methodj.com/quick-portfolio-site-tips/ Quick portfolio site tips for 3D artists building their first site] by James Taylor
 
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
 
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.
* [[NateWhitePortfolioAdvice|Portfolio Advice]] by Nate White is a solid summary for recent graduates about what their portfolios need.
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* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] Polycount forum thread
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] on the Polycount forum talks about focus.
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* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)] Polycount forum thread
* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)]
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* [http://www.polycount.com/forum/showthread.php?t=130885 What should be in your portfolio?] Polycount forum thread
  
 
== Examples ==
 
== Examples ==

Revision as of 11:58, 6 February 2014

Category Portfolio

How to create an artist portfolio for a career in game development.


Design

Examples

Methods

Art Software

  • on the wiki lists which art software professionals use.
  • Free or low cost 3D and 2D apps on the Polycount forum has advice about free and low-cost software to use.

Getting a Job

  • on the wiki has tips about getting and keeping a job as an artist in games.

Pages in This Category

Pages in category "Portfolio"

The following 6 pages are in this category, out of 6 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools