Difference between revisions of "Curvature map"
From polycount
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* [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] thread on Polycount | * [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] thread on Polycount | ||
* [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] thread on Polycount | * [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] thread on Polycount | ||
− | * [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']<<BR>>A Maya script that bakes concavity/convexity into | + | * [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']<<BR>>A Maya script that bakes concavity/convexity into [[VertexColor]]. |
− | * [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]<<BR>>A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[ | + | * [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]<<BR>>A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges. |
* [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland]<<BR>> A Mental Ray shader for calculating surface curvature. | * [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland]<<BR>> A Mental Ray shader for calculating surface curvature. | ||
* [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam]<<BR>>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. | * [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam]<<BR>>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. |
Revision as of 21:52, 5 July 2010
Curvature Map
A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
- corner vertex baking - maya mel/python thread on Polycount
- My Cavity Map Notes thread on Polycount
- r7_vertCurvature.py by 'rebb'<
>A Maya script that bakes concavity/convexity into VertexColor. - Worn Edges Using A Distorted Vertex Map by Neil Blevins<
>A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as VertexColor, and creates a procedural material to get chipped edges. - tc_curvature by Tom Cowland<
> A Mental Ray shader for calculating surface curvature. - Tension Modifier by Grant Adam<
>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. - Curvature node by Denis Pontonnier<
>A shader node for Lightwave. - Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet)
[[attachment:vertcurvature_grantadam.jpg|Media:CurvatureMap/attachments/vertcurvature_grantadam.jpg |