Difference between revisions of "Curvature map"
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* [[CurvatureMap]] | * [[CurvatureMap]] | ||
* [[DuDvMap]] | * [[DuDvMap]] | ||
+ | * [[FlowMap]] | ||
* [[NormalMap]] | * [[NormalMap]] | ||
* [[RadiosityNormalMap]] | * [[RadiosityNormalMap]] |
Revision as of 13:22, 7 May 2012
Curvature Map
A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
- corner vertex baking - maya mel/python thread on Polycount
- My Cavity Map Notes thread on Polycount
- r7_vertCurvature.py by 'rebb'<
>A Maya script that bakes concavity/convexity into VertexColor. - Worn Edges Using A Distorted Vertex Map by Neil Blevins<
>A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as VertexColor, and creates a procedural material to get chipped edges. - tc_curvature by Tom Cowland<
> A Mental Ray shader for calculating surface curvature. - Tension Modifier by Grant Adam<
>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. - Curvature node by Denis Pontonnier<
>A shader node for Lightwave. - Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet)
[[attachment:vertcurvature_grantadam.jpg|Media:CurvatureMap/attachments/vertcurvature_grantadam.jpg |