Difference between revisions of "Gamma"
From polycount
(Be gamma correct!) |
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= Gamma = | = Gamma = | ||
− | * [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what | + | * [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it. |
− | * [http://www.polycount.com/forum/showthread.php?t= | + | * [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread]. |
− | * [http://www.polycount.com/forum/showthread.php?t= | + | * [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this. |
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 12:50, 21 March 2013
Gamma
- Be gamma correct! by Martin Breidt - an excellent explanation of what gamma is and how to work with it.
- Linear Workflow- The Whole Shebang.pdf (6MB PDF, inside a RAR) by Daniel 'coldside' Dye - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the Polycount forum thread.
- Texture Leveling Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.