Difference between revisions of "HairTechnique"
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= Hair Technique = | = Hair Technique = | ||
− | Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be difficult, so hair is usually rendered using an [[EmissiveMap|emissive shader]] (without any lighting at all). If the hair is being lit, options include [[Vertex Normal|bent vertex normals]], [[NormalMap|normal mapping]], | + | Hair for in-game rendering can be a tough beast to master. [[Opacity Map#Alpha_Blend|Alpha blending]] is usually required to get soft feathery edges, but can cause [[Opacity Map#Sorting_Problems|sorting problems]]. Lighting can also be difficult, so hair is usually rendered using an [[EmissiveMap|emissive shader]] (without any lighting at all). If the hair is being lit, options include [[Vertex Normal|bent vertex normals]], [[NormalMap|normal mapping]], and [[AnisotropicMap|anisotropic mapping]]. |
Revision as of 14:46, 8 June 2012
Hair Technique
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be difficult, so hair is usually rendered using an emissive shader (without any lighting at all). If the hair is being lit, options include bent vertex normals, normal mapping, and anisotropic mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/tmp.640.hair_allods-online_harpy.jpg | width=500}} | [[attachment:hair_allods-online_elite-mount.jpg|{{attachment:tmp.640.hair_allods-online_elite-mount.jpg |
[[attachment:hair_udn-gow2-shaded.jpg|Media:HairTechnique/attachments/tmp.640.hair_udn-gow2-shaded.jpg | width=320}} | [[attachment:hair_udn-gow2-wire.jpg|[[Media:tmp.640.hair_udn-gow2-wire.jpg | width=320]]]] | [[attachment:hair_udn-gow2-ingame.jpg|{{attachment:tmp.640.hair_udn-gow2-ingame.jpg |
[[attachment:hair_ffx-yuna-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_ffx-yuna-wires.jpg | width=650}} | [[attachment:hair_ffx-yuna-tex.jpg|{{attachment:tmp.640.hair_ffx-yuna-tex.jpg |
[[attachment:hair_ff13-wires.png|Media:HairTechnique/attachments/tmp.640.hair_ff13-wires.jpg | width=420}} | [[attachment:hair_ff13-shaded.png|[[Media:tmp.640.hair_ff13-shaded.jpg | width=350]]]] | [[attachment:hair_ff13-ps3-720p.jpg|{{attachment:tmp.640.hair_ff13-ps3-720p.jpg |
Hair from Final Fantasy 13, on PS3.< >Images by Square Enix |
[[attachment:hair_tekken6-alisa-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_tekken6-alisa-ingame.jpg | width=600}} | [[attachment:hair_tekken6-alisa-wires.png|{{attachment:tmp.640.hair_tekken6-alisa-wires.jpg |
[[attachment:hair_varga-long.jpg|Media:HairTechnique/attachments/tmp.640.hair_varga-long.jpg | width=400}} | [[attachment:hair_varga-afro.jpg|{{attachment:tmp.640.hair_varga-afro.jpg |
[[attachment:hair_squirrely-jones-pandicarus-beauty.jpg|Media:HairTechnique/attachments/tmp.640.hair_squirrely-jones-pandicarus-beauty.jpg | width=600}} | [[attachment:hair_squirrely-jones-pandicarus-tex.jpg|{{attachment:tmp.640.hair_squirrely-jones-pandicarus-tex.jpg |
[[attachment:hair_sotc-ingame.jpg|Media:HairTechnique/attachments/tmp.640.hair_sotc-ingame.jpg | width=500}} | [[attachment:hair_sotc-wires.jpg|{{attachment:tmp.640.hair_sotc-wires.jpg |
[[attachment:jfalconer_furball2.jpg|Media:HairTechnique/attachments/tmp.640.jfalconer_furball2.jpg | width=350}} | [[attachment:jfalconer_fur_texture.gif|[[Media:jfalconer_fur_texture.gif | width=350]]]] | [[attachment:jfalconer_fur_examples.jpg|{{attachment:tmp.640.jfalconer_fur_examples.jpg |
[[attachment:hair_uncharted2-drake-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake-wires.jpg |
[[attachment:hair_uncharted2-drake.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-drake.jpg |
[[attachment:hair_uncharted2-chloe-wires.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe-wires.jpg |
[[attachment:hair_uncharted2-chloe.jpg|Media:HairTechnique/attachments/tmp.640.hair_uncharted2-chloe.jpg |
Hair Technique Links
- Best method to create lowpoly hairs? Polycount forum thread
- Low Poly Hair with Gimp and 3ds Max ($) by 'ultramedia'
- Step-by-Step Example of Hair Creation Process in 3ds Max by Athey 'd4m4pma' Moravitz
- Creating Hair Using Alpha (Gears of War 2) by Kevin Lanning. Explanation here.
- Varga Hair Tutorial by Paul Tosca
- Pandicarus from Dominance War III, fur technique explained by Mike 'Squirrely Jones' Voeller: tutorial PDF (2.6MB), Polycount forum thread
- Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum
- best videogame hair thread from GameArtisans
- Uncharted 2: Among Thieves art work thread from ZBrushCentral
- Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007
- "Shadow of the Colossus" article (PDF, English translation) - Explanation about the "fins & shells" technique.
- ZBrush Tutorial: Bird of Prey