Difference between revisions of "Curvature map"
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− | + | A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge. | |
− | A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge. | + | |
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc. | The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc. | ||
− | + | [[image:vertcurvature_rebb.jpg|frame|left|Concavity (green) & convexity (red), made with rebb's [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py]. Image by [http://www.polycount.com/forum/member.php?u=16953 'rebb'].]]<br clear="all"/> | |
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− | * [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] | + | * [http://www.polycount.com/forum/showthread.php?t=74251 corner vertex baking - maya mel/python] Polycount Forum thread. |
− | * [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] | + | * [http://www.polycount.com/forum/showthread.php?t=72813 My Cavity Map Notes] Polycount Forum thread. |
− | * [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb'] | + | * [http://www.polycount.com/forum/showthread.php?p=1162740#post1162740 r7_vertCurvature.py] by [http://www.polycount.com/forum/member.php?u=16953 'rebb']. A Maya script that bakes concavity/convexity into [[VertexColor]]. |
− | * [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins] | + | * [http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Worn Edges Using A Distorted Vertex Map] by [http://www.neilblevins.com Neil Blevins]. A 3ds Max tutorial what uses his script ''cornerEdgeToVertexMap'' to color the convex edges as [[VertexColor]], and creates a procedural material to get chipped edges. |
− | * [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland] | + | * [http://www.tomcowland.com/mentalray/tc_curvature/index.html tc_curvature] by [http://www.tomcowland.com Tom Cowland]. A Mental Ray shader for calculating surface curvature. |
− | * [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam] | + | * [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier] by [http://www.members.optushome.com.au/ghra/ Grant Adam]. A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. |
− | * [http://pagesperso-orange.fr/dpont/plugins/nodes/nodes/Curvatures.html#Curvatures Curvature node] by [http://pagesperso-orange.fr/dpont/main_en.htm Denis Pontonnier] | + | * [http://pagesperso-orange.fr/dpont/plugins/nodes/nodes/Curvatures.html#Curvatures Curvature node] by [http://pagesperso-orange.fr/dpont/main_en.htm Denis Pontonnier]. A shader node for Lightwave. |
* [http://www.xnormal.net Convexity] tool in Xnormal | * [http://www.xnormal.net Convexity] tool in Xnormal | ||
− | * [http://renderhjs.net/textools/ Worn Edges] tool in TexTools for 3ds Max (not available yet) | + | * [http://renderhjs.net/textools/ Worn Edges] tool in TexTools for 3ds Max (not available yet). |
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+ | [[image:vertcurvature_grantadam.jpg|thumb|200px|left|Concavity (red) & convexity (green), made with Grant Adam's [http://www.rpmanager.com/plugins/TensionMod.htm Tension Modifier]. Image by [http://www.members.optushome.com.au/ghra/ Grant Adam].]]<br clear="all"/> | ||
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== Related Pages == | == Related Pages == | ||
− | + | {{Category:Bump map}} | |
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] |
Revision as of 20:08, 29 November 2014
A curvature map is a texture that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
- corner vertex baking - maya mel/python Polycount Forum thread.
- My Cavity Map Notes Polycount Forum thread.
- r7_vertCurvature.py by 'rebb'. A Maya script that bakes concavity/convexity into VertexColor.
- Worn Edges Using A Distorted Vertex Map by Neil Blevins. A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as VertexColor, and creates a procedural material to get chipped edges.
- tc_curvature by Tom Cowland. A Mental Ray shader for calculating surface curvature.
- Tension Modifier by Grant Adam. A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.
- Curvature node by Denis Pontonnier. A shader node for Lightwave.
- Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet).