Difference between revisions of "Render To Texture"

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Render To Texture (RTT) is a method to capture a view of the game and turn it into an image.  
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Render To Texture (RTT) is a method to capture a view of the game and turn it into an image. This image can be stored in a framebuffer and updated frequently.
  
 
RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection.
 
RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection.
  
This is also a 3ds Max utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create [[Normal map]]s.
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[[image:dudv_leonard.jpg|frame|left|A [[DuDv map]], the framebuffer texture that will be distorted, and the final scene. [http://decadeengine.blogspot.com/2007/09/gpu-rendered-water.html Video available here]. Images by [http://decadeengine.blogspot.com/ John Leonard].]]<br clear="all"/>
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== 3ds Max: Render To Texture ==
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3ds Max has a utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create [[Normal map]]s.
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[[Category:Glossary]][[Category:Rendering]]
 
[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 19:48, 14 February 2015

Render To Texture (RTT) is a method to capture a view of the game and turn it into an image. This image can be stored in a framebuffer and updated frequently.

RTT is commonly used for reflective water in a game. A camera is placed below the water surface, looking up. The image it captures is then textured onto the water surface, looking like a live reflection.

A DuDv map, the framebuffer texture that will be distorted, and the final scene. Video available here. Images by John Leonard.

3ds Max: Render To Texture

3ds Max has a utility named Render To Texture, which is used to "bake" textures from one geometry to another, for example to create Normal maps.


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