Difference between revisions of "ForwardKinematics"
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Forward Kinematics (FK) is a method of manipulating objects in a [[Hierarchy|hierarchy]] where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also [[InverseKinematics|inverse kinematics]]. | Forward Kinematics (FK) is a method of manipulating objects in a [[Hierarchy|hierarchy]] where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also [[InverseKinematics|inverse kinematics]]. | ||
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− | [[Category:Glossary]][[Category:Animation]] | + | [[Category:Glossary]][[Category:Animation]][[Category:Rigging]] |
Latest revision as of 11:17, 24 June 2021
Forward Kinematics (FK) is a method of manipulating objects in a hierarchy where the animator positions objects and the program calculates the positions and orientations of the objects below it in the hierarchy. See also inverse kinematics.