Difference between revisions of "Gamma"
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EricChadwick (Talk | contribs) (Yet another Gamma thread) |
EricChadwick (Talk | contribs) (Unity) |
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* [[file:3dsMax_Gamma_JP.pdf]] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max. | * [[file:3dsMax_Gamma_JP.pdf]] by [http://jeffpatton.net Jeff Patton] - a quick rundown of gamma settings in 3ds Max. | ||
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this. | * [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this. | ||
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+ | == Unity == | ||
+ | * [http://polycount.com/discussion/comment/2413892/#Comment_2413892 Converting sRGB to linear color space in Photoshop?] | ||
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 16:48, 26 March 2016
- Yet another Gamma thread has info on tool problems, and how sRGB can help.
- Be gamma correct! by Martin Breidt - an excellent explanation of what gamma is and how to work with it. Saved here: File:Martin Breidt - gamma correct v12.pdf
- Linear-Space Lighting (i.e. Gamma) by John Hable - another great description of how gamma works. Saved here: File:John Hable - Linear-Space Lighting (i.e. Gamma).pdf
- Linear Workflow - The Whole Shebang by Daniel 'coldside' Dye - how to setup and use gamma in 3ds Max, for output to compositing software like After Effects and Nuke. See the Polycount Forum thread.
- File:3dsMax Gamma JP.pdf by Jeff Patton - a quick rundown of gamma settings in 3ds Max.
- Texture Leveling Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.