Difference between revisions of "NyraCharacter"

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m (Reverted edits by Mansiinjeis (talk) to last revision by EricChadwick)
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[Call,1-800-919-0992 for all type help by QuickBooks payroll  support telephone number][Call,1-800-919-0992 for all type help by QuickBooks payroll  support telephone number]
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Paul Tosca has released the source files for his Nyra character, 5 Mar 2013. "I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish."
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{| border="1" cellpadding="2" cellspacing="0"
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| [[image:tt1_07.jpg]]
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|}
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* [http://www.polycount.com/forum/showthread.php?t=117608 Testing the new DX11 features of ma2013.5] Polycount Forum thread with screenshots
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* [http://www.youtube.com/watch?v=L5fOwSmSaW8 CH1 -realtime dx11 tessellation in maya 2013.5 - YouTube] timelapse of adjusting settings in Maya
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* http://www.paultosca.com/tt1/Nyra_ma_fbx.rar Geometry files (fbx and ma: maya 2012, maya 2013.5)
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* http://www.paultosca.com/tt1/Nyra_TGAs.rar Textures in tga format (transparency is on alpha channel of diffuse textures)
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* http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar PSD source for head diffuse
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* http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar PSD source for body diffuse (since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM)
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[[Category:Character]] [[Category:Topology]] [[Category:CharacterModeling]] [[Category:CharacterTexturing]]

Revision as of 10:20, 13 December 2015

Paul Tosca has released the source files for his Nyra character, 5 Mar 2013. "I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish."

Tt1 07.jpg

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