Difference between revisions of "Category:GameIndustry"

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* [http://www.polycount.com/2010/08/11/the-co-worker/ The Co-worker] - by [http://www.adambromell.com/ Adam Bromell]<<BR>>Polycount News article about what makes a good team co-worker.
 
* [http://www.polycount.com/2010/08/11/the-co-worker/ The Co-worker] - by [http://www.adambromell.com/ Adam Bromell]<<BR>>Polycount News article about what makes a good team co-worker.
 
* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16967104&gid=59205 Why is it hard to find a job in game industry?]<<BR>>Discussion on LinkedIn about what it takes to get that first game industry job.
 
* [http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=16967104&gid=59205 Why is it hard to find a job in game industry?]<<BR>>Discussion on LinkedIn about what it takes to get that first game industry job.
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== Art Disciplines ==
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
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* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
  
 
== Education ==
 
== Education ==

Revision as of 07:42, 20 August 2010

Category Game Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc.


Industry Insight

Art Disciplines

Education

The basic argument in the Polycount community is between going the self-taught route or going the formal education route. The best path seems to depend on what kind of person you are: self-motivated or authority-motivated.

Beware of education scams! Schools often cost a lot of money and promise easy employment afterwards, but unfortunately the reality is not so forgiving. See the Polycount thread Profit Schools - Can we condemn them publicly?. There are many threads debating game art education, you can do a forum search for education to find them.

Portfolios

Resumes

Job Searching

Most game developers get their jobs by word of mouth, this industry puts personal contacts first and foremost. Networking is key; keep in contact with your friends and former co-workers.

Interviews

Art Tests

Game companies often ask their art applicants to complete an art test, to gauge their talent relative to that company's particular needs.

Salary Research

Do the research to figure out what a fair offer is for your skill level and geographic area.

Negotiation

Salary negotiation is an essential skill that will be put to the test when you interview.

Employee Rights

More Resources

Pages in this category:

Pages in category "GameIndustry"

The following 6 pages are in this category, out of 6 total.

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