Difference between revisions of "Category:Glossary"
From polycount
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* [[MipMap]] (was MIPMapping) | * [[MipMap]] (was MIPMapping) | ||
* [[Morph]] | * [[Morph]] |
Revision as of 11:52, 16 August 2010
Category Glossary
A glossary of game terms, derived from the old Polycount glossary.
Pages to port over:
- MipMap (was MIPMapping)
- Morph
- MultiTexture
- N-gon
- Nadir
- Node
- NURBS
- Opacity
- Parent
- Phong (include both PhongShading and PhongLighting)
- Pitch
- Pixel
- Polygon
- PowerOfTwo
- Quad
- RAM
- RayCast
- RayTrace
- RealTime
- Render
- RGBSpace
- Roll
- RT3D
- Shading
- Sorting
- Spline
- Sprite
- Storyboard
- Strip (was Tri-Strips)
- BlendSubtract
- ColorModel
- Texel
- Texture (redirect to)
- TextureBlending
- TextureCompression
- TextureFiltering
- Tiling
- Transforms
- Triangle
- TrilinearFiltering
- UVCoordinates (redirect to)
- Vertex
- Viewer (both definitions on same page)
- Voxel
- Wavelet
- Yaw
- Z-Buffer
- Zenith
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.