Difference between revisions of "Curvature map"
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* [[Polycount|Main Page]] > [[Category:Texturing]] > Curvature Map | * [[Polycount|Main Page]] > [[Category:Texturing]] > Curvature Map | ||
Revision as of 16:42, 5 July 2010
- Main Page > > Curvature Map
Curvature Map
A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.
The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.
- corner vertex baking - maya mel/python thread on Polycount
- My Cavity Map Notes thread on Polycount
- r7_vertCurvature.py by 'rebb'<
>A Maya script that bakes concavity/convexity into vertex color. - Worn Edges Using A Distorted Vertex Map by Neil Blevins<
>A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as Vertex Color, and creates a procedural material to get chipped edges. - tc_curvature by Tom Cowland<
> A Mental Ray shader for calculating surface curvature. - Tension Modifier by Grant Adam<
>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity. - Curvature node by Denis Pontonnier<
>A shader node for Lightwave. - Convexity tool in Xnormal
- Worn Edges tool in TexTools for 3ds Max (not available yet)
[[attachment:vertcurvature_grantadam.jpg|Media:CurvatureMap/attachments/vertcurvature_grantadam.jpg |
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- Main Page > > Curvature Map