Difference between revisions of "EnvironmentSculpting"

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=== Bricks and Tiles ===
 
=== Bricks and Tiles ===
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* [[Image:EnvironmentSculpting$sculpt_castillo.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by [http://www.aardolino.com/ Alessandro Ardolino]<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
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=== Rock and Stone ===
 
=== Rock and Stone ===
  
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* [[Image:EnvironmentSculpting$sculpt_castillo2.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1143296#post1143296 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_joshjay.jpg]] <<BR>> [http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI ZBrush 3 Poly Painting Tutorial I] - by [http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=152 Josh Jay]<<BR>>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_joshjay.jpg]] <<BR>> [http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI ZBrush 3 Poly Painting Tutorial I] - by [http://gearsofwar.xbox.com/Templates/Secondary.aspx?id=152 Josh Jay]<<BR>>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_yeramian.png]] <<BR>> [http://vimeo.com/21600799 Quickly Making Large Scale Rubble] - by Timothee Yeramian<<BR>>Using 3ds max procedurals to quickly sculpt a concrete chunks.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_yeramian.png]] <<BR>> [http://vimeo.com/21600799 Quickly Making Large Scale Rubble] - by Timothee Yeramian<<BR>>Using 3ds max procedurals to quickly sculpt a concrete chunks.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>>
 
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Revision as of 05:35, 14 September 2012


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone

Tilable Cliffs

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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