Difference between revisions of "EnvironmentSculpting"

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* [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_castillo.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1139967#post1139967 UDK - Tristram Tunnels Test] - by [http://darkrusaderdesigns.com/ Travis 'Darkrusader' Castillo]<<BR>>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_michaelvicente.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1321690#post1321690 Orb - My work on Crasher] - by [http://orbart.free.fr/ Michael 'Orb' Vicente]<<BR>>Painterly style sculpting and texturing.<<BR>><<BR>>

Revision as of 08:16, 9 January 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone

Tilable Cliffs

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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