Difference between revisions of "EnvironmentSculpting"
From polycount
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+ | == Sculpting Tiled Maps == | ||
+ | Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]]. | ||
+ | |||
+ | === Tiled Bricks and Stones === | ||
+ | |||
+ | * [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_mosesian.png]] <<BR>> [http://www.pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian] <<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at [http://www.naughtydog.com/ Naughty Dog].<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_pixologictileable.png]] <<BR>> [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures]<<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). <<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_decals.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_marino.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=95166 (Tutorial) Tileable Textures] - by [http://www.seanmarino.com/ Sean 'Oniram' Marino]<<BR>>Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_sltrOlsson.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1288881#post1288881 Gravel Texture with Maya Dynamics] - by [http://www.linkedin.com/in/sltrolsson Valdemar 'sltrOlsson' Nyhlén]<<BR>>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram 'Peris' Eulaers]<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>> | ||
+ | |||
+ | === Tiled Cliffs and Grounds === | ||
+ | |||
+ | * [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by [http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh], a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] <<BR>> [http://www.polycount.com/forum/showpost.php?p=1214618&postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by [http://bobbyrice.blogspot.com/ Bobby 'crazyeyes' Rice]<<BR>>Creating displacement map in Crazybump, then sculpting in Zbrush.<<BR>><<BR>> | ||
== Sculpting Individual Objects == | == Sculpting Individual Objects == | ||
− | Sculpting techniques for creating individual non-tiling | + | Sculpting techniques for creating individual non-tiling meshes. |
=== Bricks and Tiles === | === Bricks and Tiles === | ||
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* [[Image:EnvironmentSculpting$sculpt_philipkwood.png]] <<BR>> [http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Rough Wood Planks Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_philipkwood.png]] <<BR>> [http://www.philipk.net/tutorials/materials/woodrough/woodrough.html Rough Wood Planks Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]<<BR>>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>> | ||
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Revision as of 08:23, 9 January 2013
Contents
Environment Sculpting
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tiled Maps
Sculpting techniques for creating tilable normal maps and displacement maps.
Tiled Bricks and Stones
- File:EnvironmentSculpting$sculpt robsonmudboxtiling.png <
> Creating Tiled Textures and Displacement in Mudbox 2009 - by Wayne Robson<
>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<
><
> - File:EnvironmentSculpting$sculpt mosesian.png <
> Pixologic - ZBrush - ZClassroom Digital Sculpting - Environments With Tate Mosesian <
>Video tutorial from Pixologic about using Zbrush to create tiled textures, by the Lead Environment Artist at Naughty Dog.<
><
> - File:EnvironmentSculpting$sculpt pixologictileable.png <
> Pixologic Release - Learning Series: Tileable Textures<
>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset Photoshop filter). <
><
> - File:EnvironmentSculpting$sculpt beyer.png <
> Tiling Rock Wall Tutorial - by Hugo 'bugo' Beyer<
><
> - File:EnvironmentSculpting$sculpt 3dmotivetiled.png <
> Tileable textures with Zbrush ($) - by Ryan James Smith<
>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<
><
> - File:EnvironmentSculpting$sculpt decals.png <
> Using Decals for Destroyed Structures - from the CryENGINE Art Asset Creation Guide<
>Using alpha blended decals for broken concrete edges.<
><
> - File:EnvironmentSculpting$sculpt nyhlen.png <
> Broken concrete for CE3 (Tutorial) - by Valdemar 'sltrOlsson' Nyhlén<
>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<
><
> - File:EnvironmentSculpting$sculpt marino.png <
> (Tutorial) Tileable Textures - by Sean 'Oniram' Marino<
>Video tutorials using 3ds Max, Zbrush, Xnormal, and UDK to generate tiled stone textures.<
><
> - File:EnvironmentSculpting$sculpt sltrOlsson.png <
> Gravel Texture with Maya Dynamics - by Valdemar 'sltrOlsson' Nyhlén<
>Using Maya Dynamics to drop stones into a container and create a tiling gravel texture.<
><
> - File:EnvironmentSculpting$sculpt mathiascadyck.png <
> Floor Baking Tutorial - by Mathias 'MrFrags' Cadyck<
>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<
><
> - File:EnvironmentSculpting$sculpt glynnsmithwall.png <
> Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls.<
><
> - File:EnvironmentSculpting$sculpt johnstonegears2modular.png <
> Gears of War 2 modular modeling - by Kevin Johnstone + more info + even more info<
>Tips and screenshots of using the grid for modular work.<
><
> - File:EnvironmentSculpting$sculpt eulaerswall.png <
> Generic wall tutorial - by Bram 'Peris' Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable for a stone wall.<
><
>
Tiled Cliffs and Grounds
- File:EnvironmentSculpting$sculpt rooz3d.png <
> Rock sculpting videos (silent timelapse) - by Behrooz 'rooz3d' Roozbeh, a Naughty Dog artist working on Uncharted 2.<
><
> - File:EnvironmentSculpting$sculpt khalamea.png <
> Temple Interior tiling texture process - by Nicole 'Khalamea' Tan<
><
> - File:EnvironmentSculpting$sculpt shepherdtilingmeshes.png <
> Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen 'SHEPEIRO' Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<
><
> - File:EnvironmentSculpting$sculpt henrichsmudboxtilingstone.png <
> Tileable Stone in Mudbox - by Sascha Henrichs<
>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<
><
> - File:EnvironmentSculpting$sculpt jamesonzbrushtilingstone.png <
> Tiling Rock Tutorial in Zbrush - by Stephen Jameson<
>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<
><
> - File:EnvironmentSculpting$sculpt ricezbrushtiling.png <
> Tiling Rock Wall in Zbrush and Crazybump - by Bobby 'crazyeyes' Rice<
>Creating displacement map in Crazybump, then sculpting in Zbrush.<
><
>
Sculpting Individual Objects
Sculpting techniques for creating individual non-tiling meshes.
Bricks and Tiles
- File:EnvironmentSculpting$sculpt castillo.png <
> UDK - Tristram Tunnels Test - by Travis 'Darkrusader' Castillo<
>Painterly style sculpting and texturing using ZBrush, 3ds Max, and UDK.<
><
> - File:EnvironmentSculpting$sculpt michaelvicente.png <
> Orb - My work on Crasher - by Michael 'Orb' Vicente<
>Painterly style sculpting and texturing.<
><
> - File:EnvironmentSculpting$sculpt ardolinoproceduralwall.png <
> Stone Placement Tools script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating stone walls and floors in 3ds max.<
><
> - File:EnvironmentSculpting$sculpt manjuriantile.png <
> Tiles for normal map in Zbrush 3.5 - by 'manjurian'<
>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<
><
>
Metal
- File:EnvironmentSculpting$sculpt plunqironworks.png <
> ZSketch Ironworks - by 'plunq'<
>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<
><
> - File:EnvironmentSculpting$sculpt weldseams.png <
> Weld Seams <
>Thread on Polycount about modeling weld seams.<
><
>
Rock and Stone
- File:EnvironmentSculpting$sculpt castillo2.png <
> UDK - Tristram Tunnels Test - by Travis 'Darkrusader' Castillo<
>Sculpting a stone figure using ZBrush, 3ds Max, and UDK.<
><
> - File:EnvironmentSculpting$sculpt joshjay.jpg <
> ZBrush 3 Poly Painting Tutorial I - by Josh Jay<
>Using ZBrush, 3ds Max, and Xnormal to sculpt a rock model.<
><
> - File:EnvironmentSculpting$sculpt yeramian.png <
> Quickly Making Large Scale Rubble - by Timothee Yeramian<
>Using 3ds max procedurals to quickly sculpt a concrete chunks.<
><
> - File:EnvironmentSculpting$sculpt rockmodelingapproaches.png <
> Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs.<
><
> - File:EnvironmentSculpting$sculpt henrichsproceduralstone.png <
> 3dsmax Environment Modeling #1 Procedural Stone - by Sascha Henrichs<
>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<
><
> - File:EnvironmentSculpting$sculpt ardolinoproceduralstone.png <
> Rock Generator script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<
><
> - File:EnvironmentSculpting$sculpt amorimstone.png <
> Stone Tutorial - by Pedro 'bitmap' Amorim<
>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<
><
> - File:EnvironmentSculpting$sculpt christopher.png <
> Rock Sculpting Tutorial - by Jacob M. Christopher.<
>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<
><
>
Wood
- File:EnvironmentSculpting$sculpt philipkwood.png <
> Rough Wood Planks Tutorial - by Philip 'Philipk' Klevestav<
>Sculpting and painting a rough wood texture using Zbrush, 3ds Max and Photoshop. More sculpting tutorials at http://www.philipk.net/tutorials/materials/materials.html.<
><
> - File:EnvironmentSculpting$sculpt henrichsenvironment.png <
> Sculpting for environment stuff - video tutorials - by Sascha Henrichs<
>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<
><
>
<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>
More Information
- Free Custom Zbrush Brushes by Michael Dunnam
- BaseMesh
- CharacterSculpting
- ReTopologyModeling
- SubdivisionSurfaceModeling