Difference between revisions of "EnvironmentSculpting"

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(description for Zbrush Video Rock Formation tutorial)
(3dmotive URL fix)
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* [[Image:EnvironmentSculpting$sculpt_pixologictileable.png]] <<BR>> [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures]<<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). <<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_pixologictileable.png]] <<BR>> [http://www.zbrushcentral.com/showthread.php?34651-Pixologic-Release-Learning-Series-Tileable-Textures Pixologic Release - Learning Series: Tileable Textures]<<BR>>Video tutorial from Pixologic about using Zbrush to create tiled textures. Includes a free ZScript called Layer Shift that will enable you to shift all layers on your canvas half the width or height of your canvas (similar to the Offset [[PhotoshopTools#Actions.2C_Filters.2C_Scripts|Photoshop filter]]). <<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by [http://raveal.net/p/25976 Hugo 'bugo' Beyer]<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_3dmotivetiled.png]] <<BR>> [https://www.3dmotive.com/f101301/ Tileable textures with Zbrush] ($) - by [http://technical-eden.blogspot.com/ Ryan James Smith]<<BR>>($) 3dmotive tutorial about creating tiled pavers with 3ds Max, Zbrush, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_decals.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_decals.png]] <<BR>> [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]<<BR>>Using alpha blended decals for broken concrete edges.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_nyhlen.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?t=100867 Broken concrete for CE3 (Tutorial)] - by [http://vnyhlen.se/ Valdemar 'sltrOlsson' Nyhlén]<<BR>>Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.<<BR>><<BR>>

Revision as of 08:41, 23 June 2013


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles

Metal

Rock and Stone

Wood

<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

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