Difference between revisions of "Gamma"

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(Be gamma correct!)
(summaries, PDF link)
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= Gamma =
 
= Gamma =
* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what Gamma is and how to work with it.
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* [http://scripts.breidt.net/gamma_correct_v12.pdf Be gamma correct!] by [http://scripts.breidt.net Martin Breidt] - an excellent explanation of what gamma is and how to work with it.
* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread
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* [http://www.inthefleshart.com/resources/LinearWorkflow-TheWholeShebang.rar Linear Workflow- The Whole Shebang.pdf] (6MB PDF, inside a RAR) by [http://www.polycount.com/forum/member.php?u=24642 Daniel 'coldside' Dye] - how to setup and use gamma in 3ds Max, including normal maps and composite layers. See the [http://www.polycount.com/forum/showthread.php?t=97192 Polycount forum thread].
* [http://www.polycount.com/forum/showthread.php?t=97192 Free PDF: Linear Workflow- The Whole Shebang] Polycount forum thread
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* [http://www.polycount.com/forum/showthread.php?t=84229 Texture Leveling] Polycount forum thread - discussion about why some game textures are very dark, and how an understanding of gamma helps to explain this.
  
 
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[[Category:TextureTechnique]]
 
[[Category:TextureTechnique]]

Revision as of 12:50, 21 March 2013

Gamma


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